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I figured I'd just do that if I couldn't figure out the former, but it's definitely under consideration.
https://steamcommunity.com/app/1086940/discussions/0/2999926461240254303/
Character portraits are stored in a central dds file [Assets/Textures/Icons/Player_Portraits.dds] and each portrait is at an index location range. For example;
<attribute id="MapKey" type="FixedString" value="Portrait_Astarion"/>
<attribute id="U1" type="float" value="0.0009765625"/>
<attribute id="U2" type="float" value="0.19824219"/>
<attribute id="V1" type="float" value="0.0009765625"/>
<attribute id="V2" type="float" value="0.29980469"/>
You can add and register new dds index files into the game but more dds files will slow load and save times for the game, use sparingly.
Oh and you really need to know how to mod to do it - lol...
Well I guess I'll get to learning. Thanks!