Baldur's Gate 3

Baldur's Gate 3

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Lumacosy! Sep 10, 2023 @ 9:59pm
Player character portrait extracting
Does anyone know if anywhere in the game files (and where if so) player character portraits are stored (the little picture of your custom character next to your abilities/spells and on the left of the screen in your party)? I like how they look sometimes and would like to see if I could somehow get them in a viewable form out-of game.
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Showing 1-5 of 5 comments
Snaef Sep 11, 2023 @ 3:23am 
Screenshots would be an obvious way..
Lumacosy! Sep 11, 2023 @ 7:44pm 
Originally posted by Snaef:
Screenshots would be an obvious way..

I figured I'd just do that if I couldn't figure out the former, but it's definitely under consideration.
nurby Sep 12, 2023 @ 9:04am 
This is from another post

https://steamcommunity.com/app/1086940/discussions/0/2999926461240254303/

Character portraits are stored in a central dds file [Assets/Textures/Icons/Player_Portraits.dds] and each portrait is at an index location range. For example;
<attribute id="MapKey" type="FixedString" value="Portrait_Astarion"/>
<attribute id="U1" type="float" value="0.0009765625"/>
<attribute id="U2" type="float" value="0.19824219"/>
<attribute id="V1" type="float" value="0.0009765625"/>
<attribute id="V2" type="float" value="0.29980469"/>
You can add and register new dds index files into the game but more dds files will slow load and save times for the game, use sparingly.

Oh and you really need to know how to mod to do it - lol...
Lumacosy! Sep 20, 2023 @ 10:04am 
Originally posted by nurby:
Oh and you really need to know how to mod to do it - lol...

Well I guess I'll get to learning. Thanks!
Zz Sep 22, 2023 @ 8:51pm 
Originally posted by nurby:
This is from another post

https://steamcommunity.com/app/1086940/discussions/0/2999926461240254303/

Character portraits are stored in a central dds file [Assets/Textures/Icons/Player_Portraits.dds] and each portrait is at an index location range. For example;
<attribute id="MapKey" type="FixedString" value="Portrait_Astarion"/>
<attribute id="U1" type="float" value="0.0009765625"/>
<attribute id="U2" type="float" value="0.19824219"/>
<attribute id="V1" type="float" value="0.0009765625"/>
<attribute id="V2" type="float" value="0.29980469"/>
You can add and register new dds index files into the game but more dds files will slow load and save times for the game, use sparingly.

Oh and you really need to know how to mod to do it - lol...
thanks but can't find this path:yetucry:
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Date Posted: Sep 10, 2023 @ 9:59pm
Posts: 5