Baldur's Gate 3

Baldur's Gate 3

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juliejayne Sep 9, 2023 @ 7:20am
Can't finish the Tiefling Refugee quest.
After killing the Goblin leaders and most of the Goblins I freed Liam, who was going to rush back to warn them.

By the time I had finished the Goblins and gotten back to the grove, Liam was patched up and sleeping, but all the Tieflings are gone. I am supposed to inform Cerys that the roads are safe now, but she is not there.

It doesn't matter much to me, but is it a bug? If I am asked to find a certain person at a certain location, and they are not there it seems wrong, and of course the quest won't complete either.
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Showing 1-9 of 9 comments
IdealPoint Sep 9, 2023 @ 8:20pm 
First you need to convince the tieflings to stay in the grove or they will just leave. Next you need to get the quest to save Halsin. Then you encounter Liam while saving Halsin. Liam doesn't matter, except to tell you that Halsin is probably in shapeshifted form. Now you go save Halsin. After that you go kill the Golbin leaders if you didn't already. Now you go back to the grove and Halsin will shut down the whole 'seal the grove' thing. The Tieflings and druids will be happy you saved them, and offer to meet you in your camp later.

While this is going on before you rescue Halsin you can also uncover Kagha's real reason for sealing the grove. If you find evidence you can confront her and potentially shut her down before the major fights in the goblin dungeons.

I think you probably missed the part where you convince the tieflings to stay right when you enter the grove. It's possible they may stay for a while, like a long rest or two, but I've never gone down that road during the quest to see if I could do everything before they leave.
juliejayne Sep 10, 2023 @ 1:49am 
OOps, in my timeline the Druids went rabid, killed half the tieflings before I could protect them. Even killed Wyll, who I hadn't met yet.

When I went to save Haslin he was already dead.

The quest changed, to "You must inform Cerys that the road is clear" but she is not there anymore.
Snaef Sep 10, 2023 @ 4:39am 
Who is this Cerys?
Zevlor's second in command?
TamTroll Sep 10, 2023 @ 7:00am 
Originally posted by IdealPoint:
First you need to convince the tieflings to stay in the grove or they will just leave.


... What? no they won't. i was trying everything possible to convince the teiflings to leave, all i got was Zevlor attacking me, and me not being able to tell Nettle that Halsin is dead.

Leaving the grove so they won't be attacked by goblins is one thing they seem determined NOT to do.
Last edited by TamTroll; Sep 10, 2023 @ 7:00am
765 Sep 10, 2023 @ 1:10pm 
Pretty sure you need to free Halsin, even if you killed the druids.
juliejayne Sep 11, 2023 @ 1:40am 
Originally posted by 765:
Pretty sure you need to free Halsin, even if you killed the druids.
Pretty hard if he is already dead by the time you enter the Worg pens.
lawjax Sep 11, 2023 @ 10:33pm 
I believe the flags set for this questline resolution go something like this: confront Kahga about her ties to the shadow druids (and kill her and her handlers), leaving Rath and the other druids who were less inclined to abide by Kahga as the survivors, after which you would rescue Halsin, or rescue Halsin while dispatching the goblin leaders and avoid Kahga altogether.

If you attack the druids without revealing Kahga's clandestine ties then all of the druids will be ordered to purge the refugees, during which live combat will begin between the tieflings and the druids while you are left to battle Kahga and whoever else is in the sanctuary at the time. So while your hands are tied, the tieflings and druids outside will be killing one another (the druids being heavily poised to win if your intervention is not timely). If and when you should kill all of the druids, the tieflings will then leave the grove along with any quest opportunities you had with them.

As for Halsin personally, I am unsure if he is a timed objective or not post-discovery of the goblin camp as I've done no testing myself. I have always resolved everything I needed to during my first visitation to the goblin camp, but there has been speculation that Halsin may die if you should take too many long rests after discovering the ruins.
TamTroll Sep 12, 2023 @ 5:34am 
Originally posted by lawjax:
If you attack the druids without revealing Kahga's clandestine ties then all of the druids will be ordered to purge the refugees, during which live combat will begin between the tieflings and the druids while you are left to battle Kahga and whoever else is in the sanctuary at the time. So while your hands are tied, the tieflings and druids outside will be killing one another (the druids being heavily poised to win if your intervention is not timely). If and when you should kill all of the druids, the tieflings will then leave the grove along with any quest opportunities you had with them.


So if i want to save the teiflings while also aligning myself with the goblins, i just need to attack the druids unprovoked, and the teiflings will leave the grove?
lawjax Sep 16, 2023 @ 6:05pm 
Originally posted by TamTroll:
So if i want to save the teiflings while also aligning myself with the goblins, i just need to attack the druids unprovoked, and the teiflings will leave the grove?
No, not quite; rather, the opportunity to side against the druids presents itself the very first time you enter their sanctuary at the point where Arabella is being threatened by Kahga. You can choose to escalate the situation and Arabella will consequently be struck down there and then then the aforementioned sequence of events will unfold, the major difference being that all druids will immediately become hostile and launch their assault on the tieflings while your own hands are tied up with Kahga, Nettie, Rath, and whomever else is inside the sanctuary at the time.

If you win this encounter against the druids with minimal losses on the tieflings' side (you would have to have split your party to at least try to protect the tieflings outside to prevent loss of life, if that was something you cared about) then the tieflings will immediately leave thereafter declaring the grove is no longer safe. As was my experience with the matter.

Now as for whether or not this "saves" the tieflings, which I doubt it qualifies as but I did not play this entire scenario through to see the long-term cause and effects, is a matter of speculation. As I said, I do not think this qualifies, and I believe that the goblin alliance would also be rendered implausible because they have nobody left to slaughter. But I did not check the full extent of that encounter either.
Last edited by lawjax; Sep 16, 2023 @ 6:07pm
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Date Posted: Sep 9, 2023 @ 7:20am
Posts: 9