Baldur's Gate 3

Baldur's Gate 3

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Desmond Fr 2 SEP 2023 a las 6:28 a. m.
Perfect Sorcadin : Help me understand
I see everywhere that a good Sorcadin is 6/6 but... why ?

Paladin lvl 6 gives 'Aura of protection' which everyone say is good but is it really ?

I don't understand, is it good in tabletop D&D and people assume that it's good in BG3 too ?
How is a 3meters aura worth a whole level ?
Why trade a level 4 spell slot (from level 7 sorcerer) for 'Aura of protection' ?

I feel like the better Sorcadin would be 5pal/7sorc, is it not ?

As for the sorcerer sub-class, I see a lot of guides choosing 'Draconic bloodline'.

I can see it's usefullness in a case of a dexterity/no armor, but not a strength/heavy armor sorcadin.
The 1hp per sorc level is underwhelming and the cantrip is ok.
I guess people like it when it really comes alive at lvl6 with elemental affinity ?

I haven't tested it yet but the 'Storm sorcery' sub-class seems to be the safer bet ?

Who cares about cantrips and 7hp when playing a sorcadin ?
We're here for the smite to hit like a truck with high level spell slots and 'Tempestuous Magic' helps moving around the battlefield to do just that !

Can you guys give me some insight ? Am I missing something ?
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アンジェル 2 SEP 2023 a las 7:12 a. m. 
Publicado originalmente por Desmond Fr:
Perfect Sorcadin : Help me understand
I see everywhere that a good Sorcadin is 6/6 but... why ?

Paladin lvl 6 gives 'Aura of protection' which everyone say is good but is it really ?

I don't understand, is it good in tabletop D&D and people assume that it's good in BG3 too ?
How is a 3meters aura worth a whole level ?
Why trade a level 4 spell slot (from level 7 sorcerer) for 'Aura of protection' ?

I feel like the better Sorcadin would be 5pal/7sorc, is it not ?

As for the sorcerer sub-class, I see a lot of guides choosing 'Draconic bloodline'.

I can see it's usefullness in a case of a dexterity/no armor, but not a strength/heavy armor sorcadin.
The 1hp per sorc level is underwhelming and the cantrip is ok.
I guess people like it when it really comes alive at lvl6 with elemental affinity ?

I haven't tested it yet but the 'Storm sorcery' sub-class seems to be the safer bet ?

Who cares about cantrips and 7hp when playing a sorcadin ?
We're here for the smite to hit like a truck with high level spell slots and 'Tempestuous Magic' helps moving around the battlefield to do just that !

Can you guys give me some insight ? Am I missing something ?

Uh... nope. Everything you wrote makes perfect sense to me. In fact, I share your opinion. Not on the 5/7 but on everything else. Personally I think you cannot go by "internet guides". Those are made mostly by people who do know little more than clickbait and most likely just copy & pasted from one source again and again like a bad copied jpg.

Because of that I have switched from that 6/6 to 2/10 warlock and for sorceress I prefer Tempest Cleric 1()2) / sorc 10 for the free spell and the lightning empowerment

With the warlock route you can do more in terms of melee, but 5/7 sorcadin like you imagine sounds solid.
Evillevi 2 SEP 2023 a las 7:13 a. m. 
It depends on what your purpose for teh sorcadin is.

there's basically 3 main builds of Sorcadin

The ratios of Sorcerer/paladin levels are
1) 10/2 for sorcerers that occasionally smite for lots of damage
2) 7/5 for damage dealing paladins with lots of smites
3) 6/6 for tanky frontline that still smites a lot.

The reason why aura of protection is so good is because there are a lot of save or suck/die spells that effect your frontline (this kinda normally happens due to friendly fire). THe most common one is ice floor which effectively stuns anyone who can't make their saves.

But if you're already have a tanky frontline person, there's no need to double that role so you get 5 pal/7sorc to smite twice in one turn.

If you just want a sorcerror that can occasionally choose to kill one specific guy every now and then you go 2 Pal/10 sorc
Última edición por Evillevi; 2 SEP 2023 a las 7:14 a. m.
IdealPoint 2 SEP 2023 a las 9:16 a. m. 
2/10 pala/sorc has the best smites, but can run into two problems.
1. It doesn't have constitution saving throw proficiency unless you start as a sorc. If you start as a sorc you don't get all of the armor proficiencies that paladin gets. Constitution saving throw proficiency is important because it determines your ability to continue concentrating on a spell after getting hit.
2. It will either lack the strength to hit things very consistently or the charisma to make your disabling spells stick. You are splitting your ability points, and one of them will suffer. You won't be able to count on landing hold monster with a 16 charisma. Your cone of cold and cloud kill may only do half damage. Your telekinesis will probably be ignored. And you only get two feats to improve attributes to try to make it work.

It also does not have an extra attack. That means you would miss two attack chances every round when hasted.

6/6 pala/sorc is really about making your character more resilient. Aura of protection means you rarely are going to get blinded, slowed, confused, or charmed. It can also save half the damage from a fireball, for you, AND your fighter buddy. You give up one tier 4 spell, but that's all you are giving up from level 7 sorc.

I kind of think that upcasting smites is a bit of a meme at this point. People make some fun youtube vids of a smite doing hundreds of damage to a boss with a single hit and don't talk about using the damage multiplying abilities in the game. ANY ability will hit like a truck when it is doing 4x normal damage. And smite isn't even the best thing to go all in with either. Did you know you can kill Balthazar in one round with a fully specced and prepped eldritch blast build? That's a pretty good meme that doesn't even require spell slots (just metamagic, haste, illithid powers, late game equipment, a specific multiclass combination, and setting up in the turns before that by holding Balthazar and applying hex).
Lani 2 SEP 2023 a las 10:46 a. m. 
Publicado originalmente por IdealPoint:
I kind of think that upcasting smites is a bit of a meme at this point. People make some fun youtube vids of a smite doing hundreds of damage to a boss with a single hit and don't talk about using the damage multiplying abilities in the game. ANY ability will hit like a truck when it is doing 4x normal damage. And smite isn't even the best thing to go all in with either. Did you know you can kill Balthazar in one round with a fully specced and prepped eldritch blast build? That's a pretty good meme that doesn't even require spell slots (just metamagic, haste, illithid powers, late game equipment, a specific multiclass combination, and setting up in the turns before that by holding Balthazar and applying hex).

Yep. There's so many spike builds out there built on damage multipliers which by and large can be used once per long rest. Meaning that after they unloaded their one time damage splash they are ready for a nap. And if they miss, well...
Zanuffas 18 MAY a las 12:49 a. m. 
Well, the level 6 Paladin gives Aura of Protection, which at first glance sounds kind of "meh" you get only 3 meters out of it. But what it does for the Paladin is extremely valuable - you gain a big bonus to your saving throws, and this results in your spells being very hard to cancel.

You can build Sorcadin in many ways, 7 Paladin/5 Sorc, if you are Oath of Ancients or Oathbreaker (as they have very good level 7 auras)

6 Paladin/6 Sorc - for other Paladin subclasses

Sorc is immensely powerful as it gets quickened metamagic, which allows casting with bonus action. So now you can attack with your main hand, and cast Fireball, Lightning Bolt, etc with your bonus action. Your damage skyrockets compared to what you would be able to do with just normal hits.

You can check this Sorcadin Build [gamestegy.com] for more in depth overview, of gear, progression, spells, etc.
Moonbane 18 MAY a las 4:59 a. m. 
One word should be said for Paladin/Warlocks if you play on Tactician and below.
Deepened Blade Pact will stack with Paladin Extra Attack and give charisma strikes. Thusly you get 3 attacks with them. Oathbreakers have the Aura of Despair that all hits with his enhanced charisma mod, that directly empowers his ability to hit. +7 damage to all strikes at 24 charisma.
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