Baldur's Gate 3

Baldur's Gate 3

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Desmond Fr Sep 2, 2023 @ 6:28am
Perfect Sorcadin : Help me understand
I see everywhere that a good Sorcadin is 6/6 but... why ?

Paladin lvl 6 gives 'Aura of protection' which everyone say is good but is it really ?

I don't understand, is it good in tabletop D&D and people assume that it's good in BG3 too ?
How is a 3meters aura worth a whole level ?
Why trade a level 4 spell slot (from level 7 sorcerer) for 'Aura of protection' ?

I feel like the better Sorcadin would be 5pal/7sorc, is it not ?

As for the sorcerer sub-class, I see a lot of guides choosing 'Draconic bloodline'.

I can see it's usefullness in a case of a dexterity/no armor, but not a strength/heavy armor sorcadin.
The 1hp per sorc level is underwhelming and the cantrip is ok.
I guess people like it when it really comes alive at lvl6 with elemental affinity ?

I haven't tested it yet but the 'Storm sorcery' sub-class seems to be the safer bet ?

Who cares about cantrips and 7hp when playing a sorcadin ?
We're here for the smite to hit like a truck with high level spell slots and 'Tempestuous Magic' helps moving around the battlefield to do just that !

Can you guys give me some insight ? Am I missing something ?
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アンジェル Sep 2, 2023 @ 7:12am 
Originally posted by Desmond Fr:
Perfect Sorcadin : Help me understand
I see everywhere that a good Sorcadin is 6/6 but... why ?

Paladin lvl 6 gives 'Aura of protection' which everyone say is good but is it really ?

I don't understand, is it good in tabletop D&D and people assume that it's good in BG3 too ?
How is a 3meters aura worth a whole level ?
Why trade a level 4 spell slot (from level 7 sorcerer) for 'Aura of protection' ?

I feel like the better Sorcadin would be 5pal/7sorc, is it not ?

As for the sorcerer sub-class, I see a lot of guides choosing 'Draconic bloodline'.

I can see it's usefullness in a case of a dexterity/no armor, but not a strength/heavy armor sorcadin.
The 1hp per sorc level is underwhelming and the cantrip is ok.
I guess people like it when it really comes alive at lvl6 with elemental affinity ?

I haven't tested it yet but the 'Storm sorcery' sub-class seems to be the safer bet ?

Who cares about cantrips and 7hp when playing a sorcadin ?
We're here for the smite to hit like a truck with high level spell slots and 'Tempestuous Magic' helps moving around the battlefield to do just that !

Can you guys give me some insight ? Am I missing something ?

Uh... nope. Everything you wrote makes perfect sense to me. In fact, I share your opinion. Not on the 5/7 but on everything else. Personally I think you cannot go by "internet guides". Those are made mostly by people who do know little more than clickbait and most likely just copy & pasted from one source again and again like a bad copied jpg.

Because of that I have switched from that 6/6 to 2/10 warlock and for sorceress I prefer Tempest Cleric 1()2) / sorc 10 for the free spell and the lightning empowerment

With the warlock route you can do more in terms of melee, but 5/7 sorcadin like you imagine sounds solid.
Evillevi Sep 2, 2023 @ 7:13am 
It depends on what your purpose for teh sorcadin is.

there's basically 3 main builds of Sorcadin

The ratios of Sorcerer/paladin levels are
1) 10/2 for sorcerers that occasionally smite for lots of damage
2) 7/5 for damage dealing paladins with lots of smites
3) 6/6 for tanky frontline that still smites a lot.

The reason why aura of protection is so good is because there are a lot of save or suck/die spells that effect your frontline (this kinda normally happens due to friendly fire). THe most common one is ice floor which effectively stuns anyone who can't make their saves.

But if you're already have a tanky frontline person, there's no need to double that role so you get 5 pal/7sorc to smite twice in one turn.

If you just want a sorcerror that can occasionally choose to kill one specific guy every now and then you go 2 Pal/10 sorc
Last edited by Evillevi; Sep 2, 2023 @ 7:14am
IdealPoint Sep 2, 2023 @ 9:16am 
2/10 pala/sorc has the best smites, but can run into two problems.
1. It doesn't have constitution saving throw proficiency unless you start as a sorc. If you start as a sorc you don't get all of the armor proficiencies that paladin gets. Constitution saving throw proficiency is important because it determines your ability to continue concentrating on a spell after getting hit.
2. It will either lack the strength to hit things very consistently or the charisma to make your disabling spells stick. You are splitting your ability points, and one of them will suffer. You won't be able to count on landing hold monster with a 16 charisma. Your cone of cold and cloud kill may only do half damage. Your telekinesis will probably be ignored. And you only get two feats to improve attributes to try to make it work.

It also does not have an extra attack. That means you would miss two attack chances every round when hasted.

6/6 pala/sorc is really about making your character more resilient. Aura of protection means you rarely are going to get blinded, slowed, confused, or charmed. It can also save half the damage from a fireball, for you, AND your fighter buddy. You give up one tier 4 spell, but that's all you are giving up from level 7 sorc.

I kind of think that upcasting smites is a bit of a meme at this point. People make some fun youtube vids of a smite doing hundreds of damage to a boss with a single hit and don't talk about using the damage multiplying abilities in the game. ANY ability will hit like a truck when it is doing 4x normal damage. And smite isn't even the best thing to go all in with either. Did you know you can kill Balthazar in one round with a fully specced and prepped eldritch blast build? That's a pretty good meme that doesn't even require spell slots (just metamagic, haste, illithid powers, late game equipment, a specific multiclass combination, and setting up in the turns before that by holding Balthazar and applying hex).
Lani Sep 2, 2023 @ 10:46am 
Originally posted by IdealPoint:
I kind of think that upcasting smites is a bit of a meme at this point. People make some fun youtube vids of a smite doing hundreds of damage to a boss with a single hit and don't talk about using the damage multiplying abilities in the game. ANY ability will hit like a truck when it is doing 4x normal damage. And smite isn't even the best thing to go all in with either. Did you know you can kill Balthazar in one round with a fully specced and prepped eldritch blast build? That's a pretty good meme that doesn't even require spell slots (just metamagic, haste, illithid powers, late game equipment, a specific multiclass combination, and setting up in the turns before that by holding Balthazar and applying hex).

Yep. There's so many spike builds out there built on damage multipliers which by and large can be used once per long rest. Meaning that after they unloaded their one time damage splash they are ready for a nap. And if they miss, well...
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Date Posted: Sep 2, 2023 @ 6:28am
Posts: 4