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It is always weapon dice plus modifier
with STR being 8, it is a -1 modifier, while DEX 16 means a +3 modifier
The mace does 1d6 damage, so with the modifier it becomes 0-5 instead of 1-6
Same with the scimitar 1d6, so you are missing something here which would give it a -1 on top of the +3
Its 4-9 for the Scimitar, with those stats.
That makes more sense.
That is 1d6 +3 from the profiency.
a six sided dice can roll 1,2,3,4,5,6
So the minimum damage is 1, the maximum is 6
With a proficiency of +3, the minimum becomes 4 and the maximum becomes 9
That is how it is calculated and then summed up
The proficiency you can get from ability is always +1 for every 2
ability = 10 => +0
12 = +1
14 = +2
16 = +3
and so on
Has proficiency = add proficiency bonus
Has no proficiency = no adding bonus
So I assume Attack in this case is hit chance?
Its still the same question, is Proficiency worth using a worse stat weapon? A Finesse weapon is effectively +4 stat higher, in this case.
unless you take a feat, you only need 14 dex in medium armor, not that high. The big thing is that str weapons beg for 2h, and 2h costs you a shield. The difference in damage for str weapons and dex weapons for 1h is much less interesting but there are no 2h hard hitting dex choices. Dex generally wins out over str in this game, and that is from a mix of reasons including the lack of racial stats and the 20 stat cap. Old school NWN etc you could have a 30 str half orc, +10 to hit and damage, with a 2h 2d6 damage weapon going nuts on things and dex didn't add to damage without a feat. They overcompensated dex builds and when you throw in the AC armor effect and dual wielding dex weapons, its hard to find a reason for a str char other than as pack mule.