Baldur's Gate 3

Baldur's Gate 3

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CrazyOdd Aug 20, 2023 @ 4:58am
Proficiency weapon vs Stats
Custom Cleric starts with a mace, which scale with his +8 strength while his dex is +16. The mace does 0-5 damage while the first Finesse weapon you find, the Scimitar, shows 3-7 damage.
So how much would the Proficiency be worth, in that situation vs just the raw numbers?
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アンジェル Aug 20, 2023 @ 5:06am 
Originally posted by CrazyOdd:
Proficiency weapon vs Stats
Custom Cleric starts with a mace, which scale with his +8 strength while his dex is +16. The mace does 0-5 damage while the first Finesse weapon you find, the Scimitar, shows 3-7 damage.
So how much would the Proficiency be worth, in that situation vs just the raw numbers?

?

It is always weapon dice plus modifier

with STR being 8, it is a -1 modifier, while DEX 16 means a +3 modifier

The mace does 1d6 damage, so with the modifier it becomes 0-5 instead of 1-6

Same with the scimitar 1d6, so you are missing something here which would give it a -1 on top of the +3
CrazyOdd Aug 20, 2023 @ 5:11am 
Originally posted by アンジェル:
?

It is always weapon dice plus modifier

with STR being 8, it is a -1 modifier, while DEX 16 means a +3 modifier

The mace does 1d6 damage, so with the modifier it becomes 0-5 instead of 1-6

Same with the scimitar 1d6, so you are missing something here which would give it a -1 on top of the -3
Was getting my numbers mixed up between saves (too many restarts).
Its 4-9 for the Scimitar, with those stats.
Last edited by CrazyOdd; Aug 20, 2023 @ 5:11am
アンジェル Aug 20, 2023 @ 5:25am 
Originally posted by CrazyOdd:
Originally posted by アンジェル:
?

It is always weapon dice plus modifier

with STR being 8, it is a -1 modifier, while DEX 16 means a +3 modifier

The mace does 1d6 damage, so with the modifier it becomes 0-5 instead of 1-6

Same with the scimitar 1d6, so you are missing something here which would give it a -1 on top of the -3
Was getting my numbers mixed up between saves (too many restarts).
Its 4-9 for the Scimitar, with those stats.

That makes more sense.

That is 1d6 +3 from the profiency.

a six sided dice can roll 1,2,3,4,5,6

So the minimum damage is 1, the maximum is 6

With a proficiency of +3, the minimum becomes 4 and the maximum becomes 9

That is how it is calculated and then summed up

The proficiency you can get from ability is always +1 for every 2

ability = 10 => +0
12 = +1
14 = +2
16 = +3

and so on
CrazyOdd Aug 20, 2023 @ 5:28am 
The main point is still: "Cleric is not proficient with Scimitar", but the numbers are higher on a none proficient weapon. So is it worth using a weapon your character is not "trained" in, if I understand proficient weapon classes correct.
アンジェル Aug 20, 2023 @ 5:41am 
Originally posted by CrazyOdd:
The main point is still: "Cleric is not proficient with Scimitar", but the numbers are higher on a none proficient weapon. So is it worth using a weapon your character is not "trained" in, if I understand proficient weapon classes correct.

Has proficiency = add proficiency bonus

Has no proficiency = no adding bonus
CrazyOdd Aug 20, 2023 @ 5:42am 
Originally posted by アンジェル:
Originally posted by CrazyOdd:
The main point is still: "Cleric is not proficient with Scimitar", but the numbers are higher on a none proficient weapon. So is it worth using a weapon your character is not "trained" in, if I understand proficient weapon classes correct.

Has proficiency = add proficiency bonus

Has no proficiency = no adding bonus
So basically go with whatever gives the highest number. Got it.
Kas Aug 20, 2023 @ 6:50am 
proficiency affects your chance to hit not the damage.
CrazyOdd Aug 20, 2023 @ 7:03am 
Originally posted by Kas:
proficiency affects your chance to hit not the damage.
"When a creature is proficient in a wielded weapon, they add their Proficiency Bonus to Attack Rolls with that weapon."
So I assume Attack in this case is hit chance?

Its still the same question, is Proficiency worth using a worse stat weapon? A Finesse weapon is effectively +4 stat higher, in this case.
Kas Aug 20, 2023 @ 7:08am 
In your particular case probably not, but for instance you could use a dagger which is 1d4 which with dex bonus would be 4-7 damage but would have +5 to ‘attack roll’ instead of +3 you get using the scimitar
CrazyOdd Aug 20, 2023 @ 7:11am 
Originally posted by Kas:
In your particular case probably not, but for instance you could use a dagger which is 1d4 which with dex bonus would be 4-7 damage but would have +5 to ‘attack roll’ instead of +3 you get using the scimitar
Dont think there is a dagger floating around on the ship, which was the fastest area to test, as there is quite a few different weapons on the imps.
Kas Aug 20, 2023 @ 7:11am 
Also don’t forget your + from proficiency goes up at higher levels so at level 5 your proficiency bonus is +3
CrazyOdd Aug 20, 2023 @ 7:13am 
Originally posted by Kas:
Also don’t forget your + from proficiency goes up at higher levels so at level 5 your proficiency bonus is +3
At that point, I have more weapon choices. Scimitar vs Mace, was more to get the basic understanding.
Kas Aug 20, 2023 @ 7:20am 
Understood it’s pretty rare people ‘dump’ Str on a cleric to 8 and go with such a high dex as they can wear at least medium armor and even heavy armor depending on sub choice, which at least negates the bonus of having high dex to boost AC
CrazyOdd Aug 20, 2023 @ 7:24am 
Originally posted by Kas:
Understood it’s pretty rare people ‘dump’ Str on a cleric to 8 and go with such a high dex as they can wear at least medium armor and even heavy armor depending on sub choice, which at least negates the bonus of having high dex to boost AC
Tempest Domain Cleric, "needs" to get attacked to get reactions, to trigger the bonus damage. Hence why more Dex and Con. Plus high Wis, for the spells.
jonnin Aug 20, 2023 @ 8:22am 
Originally posted by Kas:
Understood it’s pretty rare people ‘dump’ Str on a cleric to 8 and go with such a high dex as they can wear at least medium armor and even heavy armor depending on sub choice, which at least negates the bonus of having high dex to boost AC

unless you take a feat, you only need 14 dex in medium armor, not that high. The big thing is that str weapons beg for 2h, and 2h costs you a shield. The difference in damage for str weapons and dex weapons for 1h is much less interesting but there are no 2h hard hitting dex choices. Dex generally wins out over str in this game, and that is from a mix of reasons including the lack of racial stats and the 20 stat cap. Old school NWN etc you could have a 30 str half orc, +10 to hit and damage, with a 2h 2d6 damage weapon going nuts on things and dex didn't add to damage without a feat. They overcompensated dex builds and when you throw in the AC armor effect and dual wielding dex weapons, its hard to find a reason for a str char other than as pack mule.
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Date Posted: Aug 20, 2023 @ 4:58am
Posts: 17