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;-)
Seriously, my party does surprise attacks all the time without me paying much attention to the process
1. Unchain the party.
2. Attack with the character who has the highest stealth score
3. you now have surprise unless someone beat his score with a perception roll.
you can now spend all day, slowly moving the rest of the group into position while all the enemies are stuck in Turn Based combat and are unable to move. You can even have them return to town, get a drink at the pub, talk to an old lady on the street, go to camp and get equipment, or whatever.
As long as they're in stealth and don't enter a red sight cone, they can do whatever they want. They can even enter combat with an attack
For those players that are trying to specifically position to take out key targets (like spellcasters or archers on that surprise turn), it's not that simple.
1.) There are plenty of bugs with how things execute. I've had characters completely excluded from combat, all actions greyed out, and no option to get them into combat at all.
(That's occurred several times with my party chained.)
2.) It doesn't allow for precise tactics. If it were simply "switch the whole world into TB mode", there would be no problem at all. But that's not the way it works, unfortunately.
3.) If not done as described, many enemies may aggro on the subsequent turn, rather than being surprised with the rest. It all depends on how far away they are from that opening attack.
This is a guide for people that want to use detailed tactics. I was honestly expecting it to work much more thoroughly out of the box. If your general approach can best be summed up as "Get'em!" have at it! (Little Icewind Dale 2 humor, there.)
I appreciate you outlining your experience with this in detail regardless. Thank you.
How is it not that simple?
Once your rogue has entered combat, enemies are COMPLETELY LOCKED in position. They cannot move, they cannot adjust sight cones, they cannot act.
You have all day to completely micromanage the 3 allies who have not yet entered combat. Change weapons, adjust spells, SET UP BOMBS.
And you know the ludicrous thing? If you try to enter combat with an attack, and kill your target... you don't even get put in combat unless someone saw it. So you can go back into stealth and enter combat with a DIFFERENT attack... Oops, killed that target too, silly me.
I've been playing the game from the start as an assassin rogue, I'm very... very adept at getting surprise rounds. Once you have practice it's so easy, and enemies drop like flies.
Sorry, man, that's not how it works across the board. I've specifically outlined the bugs and issues that can occur. If you have never seen those issues on your end, that's great for you. For the rest of us that do see those issues, we'll need a system that works reliably for us.
You also don't seem to be accounting for enemies that are not in that combat range that you still want to deal with at the same time. For example, two high ground areas, across from one another, both of which contain archers and spellcasters, and both groups are going to get involved in combat if you charge into range of the first group.
Like sneaking around the side path at the goblin temple in Act 1. Both sets of archers on the gates are going to aggro when you attack the other. You can't get to both sides, simultaneously, but you can split your group up and attack both groups individually, at the same time. To pull that off, you'll need to follow the steps that I've outlined. If you try to do it your way, the second group will aggro when you get within melee range of the first group, and they will not be surprised. Using the system I've outlined, you get the surprise round on both groups at the same time.
You're only adept at getting basic, initial surprise rounds from only one direction against only one, small group, using your particular build and approach. That's not the only approach. Other tactical games from the 1990s and earlier 2000s did account for these wider tactics, and their mechanics allowed for it, plainly and obviously. Players familiar with those games will be able to recognize the advantage of those tactics in BG3, but this game doesn't make the methodology clear at all.
If you don't care about it, then what I'm describing isn't for you. Have fun with it the way you choose!