Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For better ranged options you can try paladin warlock, which thanks to pact of blade only needs charisma and con, and charisma powers your eldritch blast ans pact weapon attack and dmg, as well as social interactions you get hex and eldritch blast, and 2 spells at high level per short rest you can either use to smite big or cast damage spells.
Take a pair of gloves that gives you advantage when you're near 2 or more enemies and pull up an adamantine shield with a big beatstick or a 2 handed weapon.
War priests do not get extra attacks, however they do get "War Priest Charges". you can spend a charge to make another attack as a bonus action with your main hand. You can do this a number of times equal to your Cleric level +1, so after level 7 or so, you don't have to worry too much about them. They're restored on a long rest though.
So, War Priest extra attacks
Spiritual Weapon (Not concentration)
Animate Dead (Not concentration) - take skeletons for ranged damage
Spiritual Guardians
Thats A LOT OF DAMAGE every turn, And you can still cast amazing cleric spells too. Like Flamestrike and Upcasted guiding bolts or command