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Well, the problem isn't landing attack rolls, ACs have been reduced in BG3. Not to mention, there's a host of ways to increase attack bonus in BG3. The problem is spells that require the target to fail a saving throw, as the majority of these spells have been weakened both directly and indirectly by Larian's design.
Hex doesn't affect saving throws, only ability checks.
The rest of your points still apply though, and tbh, Sleep affecting a set amount of HP in BG3 makes it way more reliable than PnP RAW.
Sleep a bit of a strange one, as it's been both buffed and nerfed. One knows the HP of enemy in BG3, and hits on a sleeping creature are now critical hits. Which is a buff. However, on the other hand, you're capped to average roll of 5d8, enemy HP has increased, and your sleeping target can be awoken by a bonus action shove.
Tasha's is just as bad as it is in tabletop, only useful in my opinion if Twinned via Meta-Magic. And since multi-targeting, with Twinned Meta-Magic and many spells in general, in BG3 is horribly implemented, I don't see it as an option. It's really a coin-flip to land the thing anyway, unless you're targeting an Ogre. Originally, Larian had nerfed the spell's duration by 80%.
Of course, spell DCs will slowly rise with level and attribute increase, but I've noticed saving throw buffs to Dex and Wis on some of Larian's 'custom' creatures. In the end, we'll see how it turns out at full release, but I'm speaking of spells in general.
In D&D 5e, in general, there's the Bane spell and the Sorcerer's Heighten Spell Meta-Magic. There are also some conditions that penalize Dexterity saving throws as well. But, the spells are designed to work with reasonable efficiency in a particular environment, and Larian's been mucking around with that environment fairly heavily.
Bestow Curse would be good if the upcast wasn't gated at level 5 slot for no concentration so more then half of the game will be over by that point so and if you are a cleric you got Contagion at tha point anyway but that's a con save spell so yeah i guess that's something. no clue why upcast limit was done that way.
Other than that casting stat..and any items that boost that beyond 20... Robe of the archmagi let say does the same thing to DC or at least it did not sure if its still a thing in 5e... I'm sure larian will add more homebrew to add to the weapons attacks and pets those do help already so...
But, for my money, give me a warlock with the electricity staff, and she's going to be carrying the party by level 3. Getting the +1 attack bonus from the electrical charges helps a lot to ensure hits, and you can stack up quite a few charges with multi-hit abilities (Scorching Ray). If you stack on some hex damage (which needn't even cost you a spell if you cast it previous to your last short rest) that procs three times in a round, you'll see some faces melt I promise.
I will agree that Wizards, Bards, Sorcerers and caster Druids are fairly puny right now though.