Baldur's Gate 3

Baldur's Gate 3

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Spirit guardians + Sanctuary = roving death field
Just that.

MC devotion paladin cast Sanctuary on Shadowheart with Spirit guardians up, and she just ran around the goblin camp eviscerating anything nearby. Goblins ran through her aura and melted. She sometimes had to pause for tougher goblins to drop.

Afterwards gave her amulet of misty step and ring of movement for faster moving mayhem.

Yes, yes, I know. Level 5's vs the goblins is no achievement. Still, was fun at the time.
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Showing 1-11 of 11 comments
Haven Dec 24, 2022 @ 8:52pm 
Love this combo. I just hit level 5 and am going to go offer Astarion to the monster hunter in my evil paladin playthrough so I can add Shadowheart to my party xD
IgnatiusJ.Reilly Dec 24, 2022 @ 9:02pm 
Yeah, the warded creature dealing damage to another creature should break Sanctuary, but it seems it doesn't.
brendan_in_china Dec 24, 2022 @ 9:50pm 
Same debate in TT but the wording is clear, SH wasn't attacking according to RAW.

It's a bit worse in BG3 because the goblins didn't even target her, whereas they still should be able to, just have to pass a Wis saving throw.

In short, 50% of goblins should still have attacked her.
Haven Dec 24, 2022 @ 11:48pm 
Originally posted by brendan_in_china:
Same debate in TT but the wording is clear, SH wasn't attacking according to RAW.

It's a bit worse in BG3 because the goblins didn't even target her, whereas they still should be able to, just have to pass a Wis saving throw.

In short, 50% of goblins should still have attacked her.
TT? But with Sanctuary, it doesn't matter if it's an attack or not: "If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends."
brendan_in_china Dec 25, 2022 @ 12:05am 
TT = tabletop game, with pen and paper and dice.

The TT rules state: 'If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.'

Sequence wording matters; cleric casts spirit guardians first, then gets Sanctuary. The Sanctuary would break the other way round.

When the cleric walks around, they're just walking around under the protection of spirit guardians, they're not casting spells. The onus then switches to the foe who dares be enemy of a god in their cleric's presence.
Haven Dec 25, 2022 @ 12:21am 
Originally posted by brendan_in_china:
TT = tabletop game, with pen and paper and dice.

The TT rules state: 'If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.'

Sequence wording matters; cleric casts spirit guardians first, then gets Sanctuary. The Sanctuary would break the other way round.

When the cleric walks around, they're just walking around under the protection of spirit guardians, they're not casting spells. The onus then switches to the foe who dares be enemy of a god in their cleric's presence.
Your wording is pre-errata. Check my quote for the updated wording. Either way, they are affecting an enemy and dealing damage. Sanctuary does not work in the PnP when layered on top of spirit guardians.
brendan_in_china Dec 25, 2022 @ 12:37am 
Oh well, it's OP as is. That said, in a recent play SH was lucky to pass like 4 concentration checks for various environmental effects - and the duergar weren't even targeting her.

Me and my friends don't use errata unless we have a problem, so wasn't even aware of that added clause!
KOHb Dec 25, 2022 @ 8:42am 
'Spirit guardians' is broken and overpowered in comparison to e5 rules and must be fixed (IMO).
It must not damage each time your cleric is running around — only on enemie's start of turn if it's started inside area of spell /or/ enemy stepped inside on his turn.
Last edited by KOHb; Dec 25, 2022 @ 8:43am
Meowella Jan 15, 2023 @ 7:36am 
Spirit Guardians and Sanctuary used to work, until it was Errata'ed in the period between Larian releasing the game as Early Access and now, since it's Sanctuary which got the errata and not the newly added Spirit Guardians.
The errata may not make it into the game, so it is possible this will go live.
brendan_in_china Jan 15, 2023 @ 4:31pm 
Plenty of us don't use errata. Once we buy the books, that's that.

But it doesn't really matter with spirit guardians, there are plenty of work arounds already. Bigger issue is the damage double-dipping, it should only damage on enemies' turns.
Originally posted by brendan_in_china:
Plenty of us don't use errata. Once we buy the books, that's that.

But it doesn't really matter with spirit guardians, there are plenty of work arounds already. Bigger issue is the damage double-dipping, it should only damage on enemies' turns.
Even without the errata I wouldn't allow this on our table. This clearly goes against RAI for Sanctuary.
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Date Posted: Dec 24, 2022 @ 11:47am
Posts: 11