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Сообщить о проблеме с переводом
The ability score increase is capped at 20; so for that dwaf of 15+2, you can add 2 more to a total of 17+2 = 19... Since we're capped at level 4 & that's only 1 feat, I checked this with a few mods in patch 6 (idk if it's the same now); The racial bonuses are Also CALCULATED in the equation, so you cannot go past 20 with the ability score increase. The most you'll get is 18+2 or a flat 20(in theory with ability scores if feats aren't limited). Reality is 15+2 before level 4...
However, you can go past the 20 cap with feats like Moderately armed which give +1 to dex or str; This will make you go 18+2+1 to a total of 21 dex or str.
Hope this answers your question
So the Racial Bonuses are working as intended by 5e, but the Feats are not. Im happy that Im not forced to play a Gnome Wizard, the presented female Gnome head choices are far too Nordic looking for my preference.
As for Feats, does the game acknowledge their existence if you got for an ASI later on, meaning if youre at 20 and pick a Feat the Stat gets to 21, but if youre at 19 and pick the same Feat which brings you to 20 you then cant ASI the base (minus Feat) to 20 ?
I can remember the same dilemma in Fallout 4, where if you got a SPECIAL Stat to 10 and then picked up the Bobblehead you could achieve 11, but if you picked up the Bobblehead prior to getting the SPECIAL Stat to 10 youd then be locked at 10, because the game acknowledged the Bobblehead the moment you picked it up for what increases you could get to your SPECIAL Stats on leveling up.
If a simlar mechanic is in place in BG3, the best approach would be to get a Stat to 20 and then pick Feats that buff it further as opposed to picking up Feats and then be locked at 20.
It would also limit Stats past 20 to what increases the available Feats offer. Since the Feats at hand only ever increase Strength and Dexterity, Classes that use these Stats are a tad more viable compared to Classes that cant further increase their Main Stat past 20 using Feats.
Stats can exceed 20 by using an ASI, Feat pick and from Racial Bonuses.
An Elf will always be more dextrous than a non-Elf, a Tiefling / Half-Elf will always be more charismatic than all other Races. Wanted to share.
As per the 5e ruleset, you cannot use an ASI, Feat or racial modifier to exceed the 20 stat cap. Feats that grant a +1 to a stat, pushing it above 20 should be a bug. I wouldn't expect to see that in a full release. Same goes for racial bonuses.
As I mentioned, there are temporary boosts and magic items to boost above 20. Things like Manuals (Bodily Health, Gainful Exercise, Quickness of Action) Potions or Belts of Giant Strength (Hill, Stone, Frost, Fire, Cloud, Storm) and very specific Artifacts that may or may not grant the chance to raise one ability score to a max of 24 will do that.
Regardless, instead of min-maxing a character build, you can diversify your feat choices to get those very helpful advantages. Personally, I'll be diving into Lucky, Inspiring Leader, Mobile and Martial Adept just to be cheeky. If you want more information, I highly recommend using the 5e Player's Handbook.