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I don't really see a problem with opening up potent cantrips to be useable on all damage cantrips. It won't change balance that much in BG3 due to advantage giving wizards a +90% hit chance on those spells anyways.
Right now only bane lowers saves so only a hand few enemies are susceptible to save spell per cantrip. But cos of concentration limits combined with only 4 party member not a lot off combos can made to make those cantrip shine...
So attack cantrip have distinct advantage if you ask me.
if bless would raise the dc for spells as well then ok but it doesn't...
I think cantrips would be balanced if advantage wasn't so easily gained. The idea behind attack cantrips vs spell save cantrips is to have versatility when fighting enemies. If an enemy has high AC they probably have low wisdom or some other attribute. This makes spells with DCs more accurate.
Being able to almost always get advantage ruins the balance because attack spells always get +15-25% hit increases.
Attack spells still have more to chance to hit even if you don't use high ground so that's not a problem. The problem is no cover system but that's a different story... that no one talks about.
All this comes from sticking to Pnp rules they will always be problems with adaptations. i for one like high ground cos at least it gives me something to do in combat tactically. Especially at this low levels i mean save spells would be totally fine if we had 6 man party...
DW fighter does what, 2d8 + str +more per round? Warlock does what, cha+d10+shove+hex damage boost per round? The wizard is next to useless on trash assuming you save the real spells for real enemy and don't sleep spam.
Firebolt is a 1d10 which will scale to a 2d10 at level 5. It is designed as a filler in between a wizards more powerful spells like fireball which against 3 targets is a 24d6. Warlocks and martial classes need higher base damage because a wizard throwing out all their spell slots can do obscene damage mid game.
My point is that the cantrip is fine as it stands. It is about even with a bow and scales as you level. It should be worse than other classes base attacks to account for the more powerful spells a wizard brings to the table.
This level six feature should have been changed into something that actually had to do with evocation.