Baldur's Gate 3

Baldur's Gate 3

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DeMasked Sep 17, 2023 @ 11:03pm
Dragonborn need a buff
The race stats aren't that great with an ability that doesn't scale well + the game lacks certain races imo. Definitely feels like certain races were added as a hasty afterthought.

Hopefully the Enhanced Edition that will undoubtedly be released at some point will address a number of issues in BG3. Some of the races definitely need to be tweaked.
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Showing 1-15 of 21 comments
Popsicles Sep 18, 2023 @ 5:48am 
How can an original 5e handbook race be a 'hasty afterthought?'
OverZhorman Sep 18, 2023 @ 6:12am 
Originally posted by Tinball (Banned):
How can an original 5e handbook race be a 'hasty afterthought?'
Baldur`s gate doesn`t follow strictly 5e and there are differences here and there. Personally I think dragonborns are fine. They may not have a good ability in the end game, but they are really powerful at the start.
Popsicles Sep 18, 2023 @ 6:14am 
Originally posted by OverZhorman:
Originally posted by Tinball (Banned):
How can an original 5e handbook race be a 'hasty afterthought?'
Baldur`s gate doesn`t follow strictly 5e and there are differences here and there. Personally I think dragonborns are fine. They may not have a good ability in the end game, but they are really powerful at the start.

Doesn't really answer the question. Dragonborn have been around since 2014 in 5e. The Larian DB are really not that different from RAW.
DeMasked Sep 18, 2023 @ 10:59am 
Originally posted by Tinball (Banned):
How can an original 5e handbook race be a 'hasty afterthought?'

You barely see any Dragonborn in the game at all and I don't think any of them have any tails probably because they are too janky to deal with. I just find it really odd.

As for the racial stats the only good thing is the resistance. The ability is super situational and usually you'll have far better options for action use as the game progresses. Meanwhile the Dwarf race also gets a resistance + saving throws from said damage to resistance, a bunch of other stats and the subclass stats as well. Dragonborn just gets a subclass and base racial movement - it's rather quite lame.

If Larian is going to make certain changes that pure D&D people wouldn't accept - they could've added something to the Dragonborn race. Every race should be at the same level of power and scaling with the differences being what they get. Dragonborn is clearly below that threshold. D&D and 5e or whatever these races are based off of, isn't perfect and what isn't perfect can always be improved no matter what the purists think.

edit: Dragonborn are better in Solasta as I think you get like 3 uses of the breath attack + you are at least faster than dwarves, halflings and gnomes. If the smaller races in BG3 are going to be buffed when it comes to movement - then clearly other changes can be made to equalize the races.
Last edited by DeMasked; Sep 18, 2023 @ 11:07am
CHROMONOS Sep 20, 2023 @ 11:15am 
i agree... BUT it realy dosnt matter later in the game. you will have 100 skills while the other races will have 101. you will be busted as all hell if you know what youre doing.

so at the end of the day we are still the coolest ♥♥♥♥♥♥♥ looking race among all of them haha
Last edited by CHROMONOS; Sep 20, 2023 @ 11:16am
creatura05 Sep 20, 2023 @ 3:32pm 
Originally posted by DeMasked:
Originally posted by Tinball (Banned):
How can an original 5e handbook race be a 'hasty afterthought?'

You barely see any Dragonborn in the game at all and I don't think any of them have any tails probably because they are too janky to deal with. I just find it really odd.

As for the racial stats the only good thing is the resistance. The ability is super situational and usually you'll have far better options for action use as the game progresses. Meanwhile the Dwarf race also gets a resistance + saving throws from said damage to resistance, a bunch of other stats and the subclass stats as well. Dragonborn just gets a subclass and base racial movement - it's rather quite lame.

If Larian is going to make certain changes that pure D&D people wouldn't accept - they could've added something to the Dragonborn race. Every race should be at the same level of power and scaling with the differences being what they get. Dragonborn is clearly below that threshold. D&D and 5e or whatever these races are based off of, isn't perfect and what isn't perfect can always be improved no matter what the purists think.

edit: Dragonborn are better in Solasta as I think you get like 3 uses of the breath attack + you are at least faster than dwarves, halflings and gnomes. If the smaller races in BG3 are going to be buffed when it comes to movement - then clearly other changes can be made to equalize the races.
Would like to point out that dragonborn used to canonically not have tails. The only reason the player character can is because they retconned it so tails are super rare among dragonborn, but the lack of them is intentional.
CHROMONOS Sep 20, 2023 @ 5:17pm 
Originally posted by creatura05:
Originally posted by DeMasked:

You barely see any Dragonborn in the game at all and I don't think any of them have any tails probably because they are too janky to deal with. I just find it really odd.

As for the racial stats the only good thing is the resistance. The ability is super situational and usually you'll have far better options for action use as the game progresses. Meanwhile the Dwarf race also gets a resistance + saving throws from said damage to resistance, a bunch of other stats and the subclass stats as well. Dragonborn just gets a subclass and base racial movement - it's rather quite lame.

If Larian is going to make certain changes that pure D&D people wouldn't accept - they could've added something to the Dragonborn race. Every race should be at the same level of power and scaling with the differences being what they get. Dragonborn is clearly below that threshold. D&D and 5e or whatever these races are based off of, isn't perfect and what isn't perfect can always be improved no matter what the purists think.

edit: Dragonborn are better in Solasta as I think you get like 3 uses of the breath attack + you are at least faster than dwarves, halflings and gnomes. If the smaller races in BG3 are going to be buffed when it comes to movement - then clearly other changes can be made to equalize the races.
Would like to point out that dragonborn used to canonically not have tails. The only reason the player character can is because they retconned it so tails are super rare among dragonborn, but the lack of them is intentional.

hahahaa AKA some Dragonborn players realy wanted a godang tail (me) so the DM said its a rare thing but it can happen ( so the dragonborn player would stop bothering the DM )
jonnin Sep 20, 2023 @ 5:18pm 
resist is strong, breath is weak, but several races have resist and multiple other good things like darkvision or cantrips or whatever. Its possibly the weakest race.
wolfsmile1966 Sep 20, 2023 @ 5:55pm 
dragonborn is in definate need of tweaking...
Its bad, everyone knows this, but the breath attack is useless. Even if you could use it once per turn instead of one per short rest it would still suck. Its always better to use a weapon attack, cantrip, or spell.

My solution would be to make it usable once per turn AND its a bonus action. Damn near every other race gets something that is always usable and useful, so letting dragon born have a mediocre bonus action breath attack is balanced. When you consider many other bonus actions would still perform better then using breath attack it makes more sense.
bcursor Sep 21, 2023 @ 6:51am 
DND Draconblood Subrace have Forceful Presence trait and Ravenite Subrace have Vengeful Assault.

These traits can buff Dragonborns a little.

https://www.dndwiki.io/races/draconblood-dragonborn
https://www.dndwiki.io/races/ravenite-dragonborn
DeMasked Sep 21, 2023 @ 11:46am 
Originally posted by creatura05:
Would like to point out that dragonborn used to canonically not have tails. The only reason the player character can is because they retconned it so tails are super rare among dragonborn, but the lack of them is intentional.

Canonically halflings, gnomes and dwarves could move less than other races but in BG3 that has changed. Solasta Crown of the Magister also has Dragonborn with multiple kinds of tails and an option for not having one.

Just because things were different in the past doesn't mean that such things in the past were correct or that things couldn't be improved upon.
AzureTheGamerKobold Sep 21, 2023 @ 11:47am 
just get the fizban dragonborn mod fixes alot of the issues.
creatura05 Sep 23, 2023 @ 2:37pm 
Originally posted by DeMasked:
Originally posted by creatura05:
Would like to point out that dragonborn used to canonically not have tails. The only reason the player character can is because they retconned it so tails are super rare among dragonborn, but the lack of them is intentional.

Canonically halflings, gnomes and dwarves could move less than other races but in BG3 that has changed. Solasta Crown of the Magister also has Dragonborn with multiple kinds of tails and an option for not having one.

Just because things were different in the past doesn't mean that such things in the past were correct or that things couldn't be improved upon.
You worded the dragonborn not having tail as if it were an unintentional thing that should be fixed. It isn't. It is canonically meant to be that way. If they wanted all the dragonborn to have tails they easily could, considering tieflings do have tails and the player can tail it up as well. That specific complaint isn't something that needs fixing anymore than the fact that halflings don't have pointy ears.
SUBJ3KT17 Sep 24, 2023 @ 8:14am 
The problem with Dragonborn in BG3 is the removal of racial Ability Score Increases. Without them, all they're left with is a laughably weak breath weapon and resistance to one element. They don't even have darkvision. Mechanically, they are the weakest race.

That being said, I'm still playing one in my current playthrough because I love how they look.
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Date Posted: Sep 17, 2023 @ 11:03pm
Posts: 21