Baldur's Gate 3

Baldur's Gate 3

View Stats:
Tuny Aug 14, 2023 @ 9:58am
The ability to use your companions/friends in coop for rolls during dialogue.
I'm pretty sure i'm not the only one requesting something like this. Why do every rolls needs to be rolled by the player that started the conversation ? It feels like the whole party aspect is useless. I have 3 companions exploring with me yet they're basically useless in dialogue except saying 1 line of dialog when it's appropriate. Although i love the fact that they can cast spells that help me roll but still, i'd love to have the possiblity of having someone else in my party make the roll. Why do my Barbarian has to roll a Religion check on a book he knows nothing about when Shadowheart is standing 1 meters away from me ? Why can't i give her the book and let her check it and make the roll ? I get that it's a heavy cinematic games and that's probably why we can't have something like this but still, it's a damn shame.

And that would fix coop dialogue too! The others players can feel left out of the dialogue when someone is just doing everything alone and makes you feel like a spectator rather than a player. I'm right next to my friend trying to intimidate someone as a Bard when you have a Half-Orc Barbarian standing next to him and i can't do ♥♥♥♥ about it.

As i said before, i'm pretty sure we can't have that since the game is heavily cinematic and i don't know if a workaround is possible on the dev side. Let me guys know if you're in the same boat as me or if i'm just too dumb and no one wants this.

Thanks and have fun !

PS: I would love an options to turn on color coded lines or a little hint like a question mark during dialogues that tells you which answer will let you move on to the next"phase" of dialog without letting you asks all the questions you need. I often found myself saving before asking questions that i thought wouldn't continue the conversation and let me gather more information on something.
< >
Showing 1-2 of 2 comments
Bleiser Aug 14, 2023 @ 11:51am 
This is often requested here. I think first reaction would be "it's too much work" but it doesn't need to be to be honest. At most devs could record a couple of new lines for each origin with their name like "shadowheart has something to say" or something in that way. For non origin companions just change it to like "your companion has something to say" or something.

It would work even without narrator or anyone really saying anything in a voiced line. Just let it change to other companions in the dialogue like you said.

This problem though is exaggerated in coop because the other human player can't really participate in the dialogue, their companions and the character they are playing as, can't offer any scripted lines in the dialogue that WOULD OTHERWISE BE SAID in the singleplayer in the same setup compared to coop, which is baffling.

If the game continues to be very popular and succesful, perhaps they will consider this in their -next- game. I doubt they would fix coop system with the dialogues and non-existant bonuses in the dialogue rolls (can't use bonuses from the other human player party, for example shadowharts guidance can't be selected in the bonus menu if she is not in your direct "party", but in other player party).

Nevertheless we need to bring the issues to light and make sure we are heard if at the very least to be considered to be fixed "in the next game" if it's not gonna happen in this one.

I have a similar post in the suggestions and feedback steam forums.

The more people talking constructively about this, the better. People who only play the game once through coop won't necessarily know about the problems in relative to how it works in singleplayer (it works better in singleplayer, all companions at least offer their scripted remarks in the dialogue because they are all in your "party"). Those who play singleplayer won't even know the problems exist at all.
Tuny Aug 14, 2023 @ 4:57pm 
Sadly i don't think they'll ever add this to this game, maybe the next one. The inability to use your companions/coop partner skills during an interaction like the "Book Of Dead Gods" without leaving the interaction and selecting that said companion/letting your coop partner interact with the item is my biggest gripe with this game. Doesn't feel nice to just load a previous save and use the appropriate companion this time around. Feels too metagamee for my taste 😅. I'd rather have the built-in ability to switch character during a dialog without it breaking my immersion if you catch my drift.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Aug 14, 2023 @ 9:58am
Posts: 2