Baldur's Gate 3

Baldur's Gate 3

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Killerkrig Aug 10, 2023 @ 4:43am
Throwing a weapon is not considered a weapon attack even if it has the thrown property?
As the title says. If not a bug can we get a mod on it? Seems like yet another reason the Eldritch Knight is lacking in uses as a mediocre Gish without the SCAG Bladesinger cantrips.

Tried using Sparky Points as a clear go to synergy and lo and behold, no stacks...
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Typha Aug 10, 2023 @ 6:47am 
Originally posted by Killerkrig:
As the title says. If not a bug can we get a mod on it? Seems like yet another reason the Eldritch Knight is lacking in uses as a mediocre Gish without the SCAG Bladesinger cantrips.

Tried using Sparky Points as a clear go to synergy and lo and behold, no stacks...

Can you explain this more?
Killerkrig Aug 10, 2023 @ 7:14am 
Originally posted by zyekian:
Originally posted by Killerkrig:
As the title says. If not a bug can we get a mod on it? Seems like yet another reason the Eldritch Knight is lacking in uses as a mediocre Gish without the SCAG Bladesinger cantrips.

Tried using Sparky Points as a clear go to synergy and lo and behold, no stacks...

Can you explain this more?

The game does not register throwing a Thrown Weapon as a weapon attack.
Rules as written, sure makes sense.
General home brew, not at all.

Eldritch Knights are one of few classes to make good use of throwing weapons due to good stats for combat and bonded weapon pulling a Mjolnir and returning to their hand.

I went for “exploiting” or synergizing this by bonding the Sparky Points-Rare Trident to an EK and see what can be done.

What I found is this: throwing a weapon from advantageous height adds a crushing modifier. Dealing bonus damage equal to height fallen.

And that the stackable buff Sparky Points gives off a weapon attack does not happen. Making the build idea and bonding a weapon pretty useless. Was going to go into tavern brawler, ring of flinging and Berserker barbarian for bonus action throws but without it counting as an attack many features stop working.
Typha Aug 10, 2023 @ 7:16am 
Originally posted by Killerkrig:
Originally posted by zyekian:

Can you explain this more?

The game does not register throwing a Thrown Weapon as a weapon attack.
Rules as written, sure makes sense.
General home brew, not at all.

Eldritch Knights are one of few classes to make good use of throwing weapons due to good stats for combat and bonded weapon pulling a Mjolnir and returning to their hand.

I went for “exploiting” or synergizing this by bonding the Sparky Points-Rare Trident to an EK and see what can be done.

What I found is this: throwing a weapon from advantageous height adds a crushing modifier. Dealing bonus damage equal to height fallen.

And that the stackable buff Sparky Points gives off a weapon attack does not happen. Making the build idea and bonding a weapon pretty useless. Was going to go into tavern brawler, ring of flinging and Berserker barbarian for bonus action throws but without it counting as an attack many features stop working.


Sorry... what are sparky points?
Typha Aug 10, 2023 @ 7:18am 
Originally posted by Killerkrig:
Originally posted by zyekian:

Can you explain this more?

The game does not register throwing a Thrown Weapon as a weapon attack.
Rules as written, sure makes sense.
General home brew, not at all.

Eldritch Knights are one of few classes to make good use of throwing weapons due to good stats for combat and bonded weapon pulling a Mjolnir and returning to their hand.

I went for “exploiting” or synergizing this by bonding the Sparky Points-Rare Trident to an EK and see what can be done.

What I found is this: throwing a weapon from advantageous height adds a crushing modifier. Dealing bonus damage equal to height fallen.

And that the stackable buff Sparky Points gives off a weapon attack does not happen. Making the build idea and bonding a weapon pretty useless. Was going to go into tavern brawler, ring of flinging and Berserker barbarian for bonus action throws but without it counting as an attack many features stop working.


Wait, the ring of flinging doesn't work with weapons you fling?
Killerkrig Aug 10, 2023 @ 7:23am 
What’s more frustrating is Sneak Attack was granted the action type of an attack as shown by half-orc Assassin Savage Attack stacking with it.

This is not rules as written in 5e afaik since sneak attack isn’t actually an attack but a feature of bonus damage. So a thrown weapon being considered a weapon attack would have seemed like something to include into the buffs and home brew class diversity.

To address SCAG, the EK didn’t really come online for 5e until they had access to weapon attack cantrips such as Booming blade.

So without that here or even much of a build to run with at all at this rate, EK really doesn’t feel worth it next to martials who attack better then them. Maybe smite EK can go since some smites have been designated as spells?
Typha Aug 10, 2023 @ 7:27am 
If you have a magic spear that does +1d6 lightning damage on a hit, it will work in melee but not thrown then? Is that it?
Killerkrig Aug 10, 2023 @ 7:32am 
Originally posted by zyekian:
If you have a magic spear that does +1d6 lightning damage on a hit, it will work in melee but not thrown then? Is that it?
Ring of flinging should work but build was also wanting to have attack benefits as well. As for spear it has this.

“Electric Blood: When the wielder deals damage using this weapon, they gain 2 Lighting Charges”

When thrown it does not gain electric charges.

You need 5 to trigger the on hit bonus damage but I also haven’t had a chance to test the 5 stack effect.
Last edited by Killerkrig; Aug 10, 2023 @ 7:37am
Killerkrig Aug 10, 2023 @ 7:44am 
Actually this should be considered either a big or a big rules change as looking it up this is what Thrown property means on roll20 compendium:
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.

Looking as far back as 2016 this was the case.
Huckleberry Sep 15, 2023 @ 8:33am 
I don't think it has to do with being considered a "weapon attack". It has to do with the damage source being "throw" and not "weapon". Where the "throw" attack does that is "the same as the melee damage" but it is not actually from weapon as source, its doing damage from "throw" that just happens to have the same damage as the weapon. It's super weird. That is also why the ring of flinging does damage twice when you have tavern brawler. Ring of flinging is specifically responding to throw damage.

This being said, anything that increases the melee damage of the weapon will be used to calculate the initial throw damage. Anything that procs when throw damage occurs will proc when its thrown. Anything that procs when you deal weapon damage will NOT proc when its thrown.

Edit: It also appears that "crushing" is a third damage source, that is neither "weapon" or "throw".
Last edited by Huckleberry; Sep 15, 2023 @ 8:38am
Bonzai Sep 15, 2023 @ 9:03am 
You can check out the 'RAW' mod on github. It changes how throwing works but kind of making throwing even more awkward. With this mod you have to equip a weapon with thrown property and it gives you the 'throw weapon' attack button which as far as i understand actually works as in pnp. but you must reequip it after each throw. But the mod changes a ton of stuff besides throwing like haste no longer allows you casting additional spell per turn. So read through it carefully before you download.
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Date Posted: Aug 10, 2023 @ 4:43am
Posts: 10