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And Sacred Flame is ok if you have prone enemies.
Spells like True strike and others are just whatever due to how easy highground and backstab are so why would anyone waste an action on one round spell like that.
You even have items that do the same thing.
Stuff like that with spells will happen all over the game, Some concentration spells will have same problems.. Spells will just not get used. DUe to porting and homebrew instead of making the game from ground up as a video game. We will see how they manage all of it at the end.
There are so many bad spells in 5e, and concentration really doesn't help.
well they just have to rebalance stuff i have no problems with them changing spells.
loads of things they could do with concetration or with spells. But due to no feedback there is just no way to know what will they do, if anything maybe they don't even see it as a problem frankly i have no clue..
What do you mean "no feedback"?
apparently we are getting feedback on how they collect feedback next at least that was said in a patch notes from last month.
This is...very true actually.
You also make a great point about sacred flame. So apparently it says Attack/Save: Dexterity, but that means the enemy makes a save using its attack stat, or its dex stat? a little unclear there.
Knocking enemies prone is like an extra action. Happens if you shove someone off a cliff, or use the "topple" action, a wizard + staff, or whatever. Not a lot of abilities that actually straight up knock someone prone unless you use an item or you're in a specific circumstance. Its a cantrip that doesn't require concentration so that's good.
If you're out a spell slot you're out of a spell slot, and can't use either Ensare, OR Hunter's Mark either, since they both require a spell charge, but then sacred flame does 1d8, as opposed to 1d10 + colossus at the very least, if you have a longbow (if you're a ranger, you should, lets be honest).
However, sacred flame COULD be useful at some point, I agree.
The idea is a party combo you use grease from stealth on enemies.
They go prone you get a surprise round on them you ignite the grease let say a fireball and then you use sacred flame with 100% hit chance the main thing here is the 100% hit rate on prone enemies cos they do not get a dex save throw.
THe dnd idea behind it is you can use it on enemies that are in cover cos saves do not get AC bonus. But due to no cover in BG 3 that's not an option. What makes it even worse is the high ground bonues to attacks and attack spells the saving throws spells are worst off compared to Attack spells.
SO you are really only left with prone, webed edge cases...
in short they need to rebalance save spells on global scale one by one.
It's not just a pure problem of rebalance, but also consider tools to increase chance.
Roleplaying doesn't exclude the possibility of making these options more appealing, the two are not mutually exclusive.
yep you can still roleplay it with balanced skills abilities and effects. infact we could make up better Favored Enemies right now and make them way more friendly and better for roleplay at the same time.
i mean if you gonna give me arcane skill proficiency you may as well make it so it scales with wisdom.
Just like it's done with some spells.. makes them even more roleplay viable.
Still, Favored Enemy abilities that have some would be nice. Even if all they do for a temporary fix is to switch the INT skill bonuses into WIS or DEX ones, then tweak the other abilities later.