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Before the harpies had to sing their charm song, now the charm starts from round one, and no harpy needs to sing to charm anyone T_T. It's completely impossible of a fight, and this is Normal difficulty! XD
No.
Edit: That's odd I was sure I read a patch note saying silence on a singing harpy was doable. Well it makes no sense for it not to work, im sure it will be implemented soon enough.
So the key to victory is meta knowledge and pre-positioning?
Edit: On my first playthrough I knew exactly what I was getting myself into, I'm familiar with harpies :V It's really hard to miss the blatant clue from the singing. I did have a LOT of trouble though.
My biggest issue with harpies is the Silence spell not working properly.
And if you jump on the island from the cliff on the right it becomes laughably easy
i did that fight at level 2... normally you do it at level 3...
Start combat from low bottom close to the kid is the most efficient, combine with cloud spell and it's not charming that will break the strength of this approach.
It's just a matter of exposition which makes upper position a lot more dangerous because more exposed to multiple long range and relying more on RNG.
That said whole party charmed at start with combat, no matter how it was impossible as only one harpy was using charming. So most chance this combat changed at least for AI and harpies using charming a lot more.
I don't remind what happens when a character is charmed, in many RPG it means enemies won't attack them and this can be exploited. I don't remind how it works in this combat.
In Pheonix Point it's similar, no need panic when a soldier is charmed (in fact it's not charmed but mind controlled so a different spell in D&D), but sometimes enemy can also decide for a brutal blow on a charmed soldier and unlike with D&D it won't break the charming effect.
They do focus fire in patch 5, all four of them will land next to one person and knock them down.