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Let's discuss some stuff.
"That does not exist in D&D 5th edition at all".
-RULE 0. The GM creates whatever he wants. I hate your kind of player that tells me, the GM, "NO, OGRES CANT DO THAT." The Ogres do what I say they do.
'every time I cast a 'Fireball spell' I'm going to have to deal with a burning circle in the middle of the combat area?'
-Well, yeah. Fireball should ignite any non-carried flamable item, as per description in 5e. Tables, wood, grass, pieces of spider web, paper, stuff on the floor.
'why does my character have 18 (EIGHTTEEN) healing potions at level 3?'
Seems normal. You have a party of 4 players, and are traveling in inhabited areas where people live. It would be unusual if they dont have potions and items like food and meat and such.I love how 'real' places feel. Bedrooms, random items.
' Some spells work differently compared to their D&D counterparts'
Yes, this is videogame with a lot more combat than the average DND game.Things have to be adapted to work better. If you had 'Shield' as a reaction type ability that burns a 1st level slot, I suppose It could be done.The problem is that since you cant see the dice roll, you dont know if it would be worth spending the Shield reaction spell. I'm sure they're working on a way to make it possible. Same with Mirror Image.
I'm okay with them taking some liberties with 5th Ed DnD. BG1 and 2 had a ton of liberties from 2nd Ed and even started blending ♥♥♥♥ from 3rd ED and even Epic level rules.
I'm not saying it's all bad either. It just feels more divinity than it should in my opinion.
This.
Too many people think that for some odd reason out of nowhere Bg1 & 2 where PERFECT rendition of the AD&D rule set, with nothing changed from the port to Video game...lol
There are things that can be and cannot be done, cause the "Eninge" and mecanics involved ain't the same...
Failing prone does not end your turn. Disengage and hide should be actions (not bonus) and thus rogues shouldn't get an extra bonus action, but just allow these to be bonus actions.
And?... why is it such a bad thing?
Our Dm has been throwing that kind of stuff at us in our Midgard campaign, we din't start to wet ourselfs, we though about it tacticaly and if they could do it, so could we and it worked out great
In my previous 5e campaign, our sorcerer was a total pyromaniac. He cast Web every battle, and then ignited it with his many, many fire spells and equipment. RAW, Web is a flammable surface that can damage over time when ignited.
In the campaign before that, a band of goblins had raided a town and broke into an alchemist's shop. So yeah, they obviously had alchemist's fire.
Oh, and also in my current campaign, kobolds tend to carry around vials of acid, skunks, and other damage over time/area effect attacks. Not to mention frost giants throwing beehives at people.
So...uh, I get what the OP is saying, but it's not like these environmental effects are totally incompatible with D&D 5e.
Lingering surface effects will straight up break the game balance in my opinion. There's a reason why some attacks and spells have limitations. Can you imagine taking 8d6 fire damage from a fireball and then have to walk out of the fire taking 1d4 extra fire damage per 5ft of movement?
That pushes the damage of that spell from 8d6 to 8d6 + 4d4.
It isn't only true for spells either. Spiders spit at your characters from afar as a 'single target attack' and leave poison puddles all over the place. That's not how D&D combat works. That's how Divinity combat works.
That is a specific enemy type in D&D.
Just because a specific type of enemy creature that exist in D&D can do things like that doesn't mean every enemy should.
Just to be clear, I'm not bothered by the difficulty implications of this mechanic. I am however annoyed that this game feels more like Divinity rather than Baldur's Gate. And that's why I don't like it.
We've known since the game was announced that the game was BG in name only, which is why it's "BG"3 rather than BG3 as it's not actually a Baldur's Gate game.
The rules are a baseline, everything beyond that uses the rules to enhance the experience through creativity.
Copy pasting DOS sure as ♥♥♥♥ isn't creative tho
Good DM's know that rules are there for a reason and often refer to the existing rules for guidance. I'm not saying everything should be according to what the book says, but you need to take the game balance into account when changing something. Otherwise you're just gonna end up with a broken mess of a game that no one enjoys.
I bet you play anime characters in D&D. I hate your dumb snowflake argument too.