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Horrendous download speeds, awful updating, just overall buggy/unreliable on way it works/
it doesn't even clean up old versions from local properly, so your drive space gets bloated with multiple versions of mods until you manually delete them yourself
We can have player created races, and player related classes as long as they don`t break WOTC Copyright. Unofficial Modding is completely different thing, but those mods can allways get broken down with any updates, unlike the official ones.
So there are many good reasons why they use mod.io even if it is not the optimal technically!
Another common question/concern is, if users also need to make a mod.io account or if one gets automatically created via steam connection. Some people seem to be against that Idea.
It would be great if we could have some clarification on that topic, as the community update only mentions having to have a mod.io account for managing/uploading your mods.
I'd assume when you tell the tools to publish it nonlocally for the first time you have to make the mod.io account and the tools do the packaging for you. Have to see when I get a chance to do some nodding though.