Baldur's Gate 3

Baldur's Gate 3

View Stats:
Pr0x Sep 4, 2023 @ 11:21am
Quality of Life (QOL) Requests for Developer Review:
Quality of Life (QOL) Requests for Developer Review:

1. Advanced Character Creation Option During Character Creation:
- This would give players the ability to delve deeper into understanding the selections being made, including possible multi-classes available down the road and options available at each leveling interval, what gets unlocked, and what becomes available. There is a way to do this in a clean way and also as an option. Players should not have to rely on external matters for character building and planning/investigating.


2. UI Alteration Requests:
a) Abilities Bar:
- Depending on screen resolution, it seems that there is ample space on the left and right of the screen, west and east of the Ability bar that can and should be widened. As we level up and increase the number of things on there, we are forced to click the plus sign to expand upward, which infringes on immersion and blocks many things from being seen when needing to zoom in. Please consider adding the ability for us to manually expand it as we see fit by adding an additional plus and minus key for widening the expansion of the abilities bar or an alternative idea to this effect.

b) Abilities Bar (Active Reactions):
- Please remove the secondary icon that overlays the reaction icon. We can hardly see the reaction icon due to this overlay. Also, consider increasing the size of the active reaction icons to match the box size of actions, bonus actions, etc., for a cleaner aesthetic.


3) Inventories and Boxes:
a) Extend box closing to the entire campsite - Eliminating the annoyances of everything closing on accidental move.
b) Extend the expansions to each box opened to be expanded lower to the full length that is desired instead of the locked variant currently in place. I would also consider replacing this with a simple corner expander for ease of use and functionality and also add this to every container within the UI system. Please also add memory to box size created for continued long-term use within the save. Let us organize things how we see fit.


4) Additional Inventory Improvements:
a) Please add a new Sorting option to all containers that automatically finds and stacks existing duplicates with a script that operates Bottom-up stacking.
b) Please add a sorting option that sorts items by level of color, grey, white, green, blue, etc.
c) Please add a single memory 1-time-only undo option on container item movement for those times we made 1 single mistake to quickly reverse that action. Would be very helpful. I would only add this to containers specifically and not player/NPC containers due to Co-op confusion/transferring issues.


5) Streamlined Container Interaction:
Please remove the Take All option from containers in the UI and reserve this only for containers not yet owned by players in the world, i.e., world chests, NPC loot containers, and other containers. Should a player take said container, of those that are possible to take into their inventory, this should then trigger ownership and add additional container options to the container. Also, please Remove Keybind - Take all function is and can be useful but should not be set to a keybind to avoid accidental incidents. Additional sorting features added - I also feel other options can be added near the take all option to further aid in that container's inventory management for further sorting and item category selections.


6) Search Functionality:
- Add a search by name function that currently exists in the player UI to all containers in its exact form so that it doesn't interfere with how players sort their containers and simply provides the search lookup of the item.


7) Item Fixes:
a) Item Stacking/Identifier Mismatch:
- Item Stacking/Identifier mismatch has been an ongoing issue with many items. This leads to multiple items not being able to be stacked. Please run a search and resolve these duplicates in such a way as to incorporate them into being stackable or another way without us losing inventory items if possible.

b) Alchemy Item Sorting:
- Alchemy items are not automatically stacking into the designated Alchemy Pouch container: Manual intervention is always required. Please have these items always bypass and move automatically into these containers. This includes not only those alchemical items that we loot as plants but also items we find in the world on tables, corpses, and essentially every item that can be used in alchemy, should be auto-categorized into this pouch. This also includes those items created when we use the Extract All Ingredients Option.

c) Camping Supplies:
- Camping supplies are not automatically stacking into designated Camping supplies container: This is self-explanatory and as with the above (b), please apply the same fix but also when it comes to long rests, please add the auto-configure option to recognize stack amounts to only pull that which was required to meet the 40/40 need for the long rest. Currently, the system bypasses many item stacks such as the potato, for example.


8. Quick Load Fix:
- The quick load function should be altered to remember which save category you are currently on. In the case when you are playing along on your own personal save, for example, and then your buddy/buddies come online to play the alternative group save that you are holding for the group, you would log off and load that other save for them all to log on. Shortly later, even after performing a save with that group, should you select F8 to do a quick load, the system reloads the save made from the private save from your personal game and kicking all others who are waiting to reload back to the menu. Quick load needs to comprehend which save to load based on the load you are currently in.


9. Color Issues with Metallic Objects:
- So many factors play in on what metals look like when it comes to environment and lighting, I get it. When you add dying into the mix, it only makes things even more complex, not to mention the variety of monitors us gamers use along with the graphics cards used and presets used. I am totally cognizant. Still, an issue does exist where metals are not reflecting their colors but absorbing colors due to dye added and environment in. Dyes that in one environment make a metal look more gold or brass, in another environment, reflect tones of green where it should not.


10. Zooming / Panning:
a) Enhanced Zooming:
- Please add the ability to zoom in further than you are currently allowed to zoom in.
b) Auto-Panning:
- Please add an auto-panning option for when AFK for over 1 min. This should add to the aesthetic of the visual effect to the game for us all as something to see from a distance when we are walking past our screens. More of an ask than a fix. A cool option in settings for this function would be to do the environment you are in or the character you have selected.


11. CO-OP Dialog Issues:
- There are many instances where dialog screens do not pop up, and a black screen is visible in place of the primary save holder, and the system confuses who initiated the conversation. In


12. Armor/Camping Item Visibility Issues:
- For some reason, some saves encounter an issue where going to and from camp triggers armor to reset to camping clothing after a long rest is completed. Instead of placing armor back once the long rest is completed, you are forced to access the setting to turn the visuals back on. This does not occur on a separate save I have but does on another.


13. Spells Functioning in Direction/Cone/Path:
- Spells functioning in direction/cone/path have collision/elevation issues.


14. Druid Owl Bear Form:
- When too close to a wall or object, interferes with jump mechanic from another player trying to jump into close proximity to the Owl Bear. The jump succeeds incorrectly.


15. Designation To Self on Spells:
- Designation To Self or simply Self added to all spells for easier identification for spells that only apply to yourself and not to others would be an excellent addition.


16. Spell/Attack Distance Details:
- Spell/Attack Distance listed on ability/spell should be in greater detail: For Spells and or attacks that function in a circular way, please indicate if it is by diameter or Radius by adding the word. If Cone/Path/Wall/ etc... Please list it there as well.


Personal Request for Consideration (Non-QOL Related):
- When a player/NPC is downed and another player uses their own action on their turn to revive, scroll, or throw a potion to that player/NPC, it should not be needed for that player on their turn to have to use their action to get up. An action for an action is how I feel it should be. I agree if the turn uses is at the same time as the player's turn, then it makes sense, but not when it's not their turn.


Incredible product, a wonderful experience.
Your team is simply phenomenal.
A true testament to what a gaming company should be, how it should operate, and what it stands for in the gaming community.

5 Stars in every category I could think of.
A million thank-yous.

Pr0x
Last edited by Pr0x; Sep 4, 2023 @ 12:16pm
Date Posted: Sep 4, 2023 @ 11:21am
Posts: 0