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In the shadowlands the Ox saves Dammon during the cultist attack. If you kill the Ox prior to this, then the Ox is not there to save Dammon.
This isn't "bad writing" or "bad game design", it's simply the consequence for a choice.
One of the possible dialogue option paths in act 1 with the Ox has the Ox stating "I just want to be an Ox now."
If you let the Ox live, you get to see it take a path of redemption and join you to help you as well as other characters. If you kill the Ox in Act 1, you slay someone trying to change for the better despite having done bad things in the past. The only real hint you get to this is the hint that the Ox isn't what it seems, and dialogues hinting that the Ox just wants to be left in peace.
I somewhat agree. If you're going to have an agency free choice though, while seeing the butterfly affect accross multiple playthroughs is pretty cool, from a game design standpoint there is a bound of how arbitrary or agency-free decision you should be able to make, and the extremity of the consequence.
You probably should not have one arbitrary decision made in the first 5 hours of the game, be able to absolutely ruin a 100 hour game experience for you with no indicators thats what youve done. And if you dont know the connection, and really want to complete one certain companions story arch and romance that companion, that's exactly how it would feel. Youd never know what youd done to yourself until dozens of hours and googling later.
Of course, I think the complaint there for me isn't dammon dying and missing out on his stuff, its the single point of failure aspect for said companion. Core story resolutions shouldn't be locked behind ONE thing that can be failed without knowledge you are doing anything that impacts it. And that can be failed in a variety of ways too. You run into the same problem if you go to the creche too early.
Yeah, the cultists don't kill Dammon in act 2, they capture him and if you free the tieflings at Moonrise he'll appear in act 3.
You cant tell any npcs that the ox is acting weird and that his shapeshifted (first thing i tryed lol) is again "bad quest design" the fact that his not next to Dammon in act one and that they don't have interactions of any kind is again "bad quest design" The fact that ox is left behind same as all the items when Tieflings leave is again "bad quest design" the fact that you can't get the ring some other way is again ...... and on and on.....
But not like this is the only quest that could be improved in 1001 ways. The game is full of them.
form patch notes:
"Ensured Dammon appears at Last Light even if the ox was killed at the Emerald Grove. "
In Act 1 you have no reason to not think the Ox isn't a druid shapeshifted. It isn't until Act 2 at last light that you get any indication as to what the Ox actually is. The only real clue it may not be a druid is another Ox who jokingly asks if you're really an "Ant, Auroch" etc.
I do agree that some of it doesn't make sense sure, but I agree on some of your points, like the ox being left behind after the tieflings leave, you're 100% right on that point.
I disagree about the ring not being obtained any other way, having rewards tied to choices is good design in my opinion.
Looking at your more recent post I see the patch fix, so, I guess it really was a bug and you were right.