Baldur's Gate 3

Baldur's Gate 3

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Nothing Sep 1, 2023 @ 4:50am
Human race change suggestion
I would like the following change to human race that would actually make humans more versatile. remove the carry cap and civil militia and change the human versatility so that human race get to choose 1 weapon proficiency and 1 skill proficiency. this would not only make humans more versatile but to be more in line with other races especially in later levels as humans don't get anything at further levels.

for example: if i play a wizard i can choose longsword proficiency and stealth in skills. Or if i want to play a monk and choose spear proficiency and arcana proficiency.
Last edited by Nothing; Sep 1, 2023 @ 4:55am
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Showing 1-15 of 17 comments
bcursor Sep 1, 2023 @ 4:57am 
human versatility and civili militia are an unnecessary "hombrew" feats made up by Larian. dnd human variant rule (+1 +1 ability bonus, extra skill and extra feat) are very good and balanced. please bring back them Larian.

http://dnd5e.wikidot.com/lineage:human-variant
Last edited by bcursor; Sep 1, 2023 @ 4:59am
Nothing Sep 1, 2023 @ 5:00am 
Originally posted by bcursor:
human versatility and civili militia are an unnecessary "hombrew" feats made up by Larian. dnd human variant rule (+1 +1 ability bonus, extra skill and extra feat) are very good and balanced. please bring back them Larian.
I know, I play D&D but since larian has homebrew so that every race gets +2 & +1 and decided to give humans these useless civil militia and human versatility i am trying to work with their decisions and improve the homebrew rules.
Extra feat could be too powerful imo since fighters could then get 5 feats at lv 12
Last edited by Nothing; Sep 1, 2023 @ 5:02am
bcursor Sep 1, 2023 @ 5:02am 
Originally posted by John Silver:
Originally posted by bcursor:
human versatility and civili militia are an unnecessary "hombrew" feats made up by Larian. dnd human variant rule (+1 +1 ability bonus, extra skill and extra feat) are very good and balanced. please bring back them Larian.
I know, I play D&D but since larian has homebrew so that every race gets +2 & +1 and decided to give humans these useless civil militia and human versatility i am trying to work with their decisions and improve the homebrew rules.
yes and if they insist on current +2 +1 system they should give some bonus to shield dwarves too. they are also weak like humans in current system.
Nothing Sep 1, 2023 @ 5:03am 
Originally posted by bcursor:
Originally posted by John Silver:
I know, I play D&D but since larian has homebrew so that every race gets +2 & +1 and decided to give humans these useless civil militia and human versatility i am trying to work with their decisions and improve the homebrew rules.
yes and if they insist on current +2 +1 system they should give some bonus to shield dwarves too. they are also weak like humans in current system.
Agreed. At least they get dark vision and dwarven resilience.
Last edited by Nothing; Sep 1, 2023 @ 5:09am
LeFrench Nov 9, 2023 @ 5:47pm 
Originally posted by bcursor:
human versatility and civili militia are an unnecessary "hombrew" feats made up by Larian. dnd human variant rule (+1 +1 ability bonus, extra skill and extra feat) are very good and balanced. please bring back them Larian.

http://dnd5e.wikidot.com/lineage:human-variant
+1

yeah, humans are completely under powered. watch this:
Humans gets:
1 proficiency,
extra carry,
and irrelevant militia proficiencies

A wood Elf gets:
2 proficiencies,
extra movement,
darkvision,
sleep immune and charm resistance
and irrelevant militia proficiencies

i mean.... wtf? you get MUCH less if you are human? and its similar with the other races. they have made playing humans a difficulty mode. ie the game developers are saying, play humans inorder to make the game slightly more difficult. lame, thats what the difficulty settings are for, and mods that improve the AI.
Last edited by LeFrench; Nov 10, 2023 @ 4:09am
LeFrench Nov 9, 2023 @ 5:52pm 
Originally posted by NPC:
Originally posted by bcursor:
human versatility and civili militia are an unnecessary "hombrew" feats made up by Larian. dnd human variant rule (+1 +1 ability bonus, extra skill and extra feat) are very good and balanced. please bring back them Larian.
I know, I play D&D but since larian has homebrew so that every race gets +2 & +1 and decided to give humans these useless civil militia and human versatility i am trying to work with their decisions and improve the homebrew rules.
Extra feat could be too powerful imo since fighters could then get 5 feats at lv 12

no. an extra feat would not be too powerful. the other races already all have the equivalent of an extra feat, humans should get their pick off the standard list as part of their versatility theme.
Last edited by LeFrench; Nov 10, 2023 @ 4:06am
jonnin Nov 9, 2023 @ 6:41pm 
Civil militia is the problem, its rubbish. It should grant proficiency with useful but lore sensible weapons found in a village. The problem with that is that most of those were already covered by basic simple weapon proficiency, so they got weird with it. Still... longbow, longsword, shield, and basic axes (hand axe?) make sense for a village bumpkin.
Mopar Nov 10, 2023 @ 5:12am 
I would love to see Larian go back to the PHB racial modifiers and offer the regular and alternate Human options.
Humpenstilzchen Nov 10, 2023 @ 6:10am 
Humans could indeed need some love. I really wanted to play as a human but it seems like they are the worst of all races.
LeFrench Nov 25, 2023 @ 3:13am 
Originally posted by Humpenstilzchen:
Humans could indeed need some love. I really wanted to play as a human but it seems like they are the worst of all races.
+1

ps. there are mods than that can give back humans some of the balance you need.

for those of you who have yet to try modding, it works very well in baldurs. there is a BG3 modding app, which is as simple as downloading it and running the executable.

the mods you download from nexus, and most are the .pak file type which are the simple plug and play format (there are other mods that require a pit more willingness to destruct (and store the backups) of some files, but if you stick to the .pak mods and put them all in a specific folder meant for mods (in your user path, right among the folder where larian puts baldurs 3 save games), then BG3 modder automatically locates them. You also need to, in the preferences of the bg3 modder, point bg3 modder to your baldurs data folder and exectuable.

but once all that is done, its as simple as dragging the mods you want to try from the right column to the left column and hit 'export' and if you decide you don't like a mod, you drag them from the left column back to the right column and hit 'export' again. it's some of the most simple modding experience i've yet to encounter. also plenty of youtuber will walk you thru the process if you need better guides than what i wrote here (which you probably do :)
Last edited by LeFrench; Nov 25, 2023 @ 3:17am
Moonbane Nov 25, 2023 @ 3:20am 
Eh, getting a free shield proficiency is awesome for humans and half elves. You have no idea what you are ragging about.

Makes casters much more survivable with more ac, as you can hold a staff and a shield at once.
Humpenstilzchen Nov 25, 2023 @ 4:49am 
Originally posted by LeFrench:
Originally posted by Humpenstilzchen:
Humans could indeed need some love. I really wanted to play as a human but it seems like they are the worst of all races.
+1

ps. there are mods than that can give back humans some of the balance you need.

for those of you who have yet to try modding, it works very well in baldurs. there is a BG3 modding app, which is as simple as downloading it and running the executable.

the mods you download from nexus, and most are the .pak file type which are the simple plug and play format (there are other mods that require a pit more willingness to destruct (and store the backups) of some files, but if you stick to the .pak mods and put them all in a specific folder meant for mods (in your user path, right among the folder where larian puts baldurs 3 save games), then BG3 modder automatically locates them. You also need to, in the preferences of the bg3 modder, point bg3 modder to your baldurs data folder and exectuable.

but once all that is done, its as simple as dragging the mods you want to try from the right column to the left column and hit 'export' and if you decide you don't like a mod, you drag them from the left column back to the right column and hit 'export' again. it's some of the most simple modding experience i've yet to encounter. also plenty of youtuber will walk you thru the process if you need better guides than what i wrote here (which you probably do :)
Thanks for the suggestion but I won´t mod my game. It´s already broken enough. Maybe in the future when everything is fixed up and stable but rn I don´t see a point in adding even more variables into the mix that possible break the game. and especially not for something so unimportant like this. I just pick another race.

I also dislike the stance to fix everything that is poorly balanced with mods especially when there is not even official modsupport. Some things should be adjusted in the basegame but they will do that anyway when they analyze userdata and see that barely anyone plays as human.
Moonbane Nov 25, 2023 @ 4:51am 
actually Larian weakened humans because way too many was playing them in early access.
Humpenstilzchen Nov 25, 2023 @ 4:55am 
Originally posted by Moonbane:
actually Larian weakened humans because way too many was playing them in early access.
Oh that´s interesting. Were humans somehow too good in some way? It sounds almost like the nerfed them a bit too much because I find no reason to pick one other than to handicap myself lol.
Moonbane Nov 25, 2023 @ 4:59am 
Originally posted by Humpenstilzchen:
Originally posted by Moonbane:
actually Larian weakened humans because way too many was playing them in early access.
Oh that´s interesting. Were humans somehow too good in some way? It sounds almost like the nerfed them a bit too much because I find no reason to pick one other than to handicap myself lol.
Humans had +1 to all stats, that was way too good. Was done as part of equalizing races with +2, +1. And I restate, you underestimate the impact of a free shield proficiency, or the free skill prof for humans.

Human warlocks going durge can get a shield and persuation proficiency, the later without needing to blow an eldritch invocation on it. Warlocks doesnt innately have persuation despite being a cha class. And durge binds you to the haunted one background which is intimidation+medicine.

Advantage of going durge warlock over wyll warlock
Durge cloak and possible transformation
You can get an eye surgery, Wyll cannot
Last edited by Moonbane; Nov 25, 2023 @ 5:06am
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Date Posted: Sep 1, 2023 @ 4:50am
Posts: 17