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http://dnd5e.wikidot.com/lineage:human-variant
Extra feat could be too powerful imo since fighters could then get 5 feats at lv 12
yeah, humans are completely under powered. watch this:
Humans gets:
1 proficiency,
extra carry,
and irrelevant militia proficiencies
A wood Elf gets:
2 proficiencies,
extra movement,
darkvision,
sleep immune and charm resistance
and irrelevant militia proficiencies
i mean.... wtf? you get MUCH less if you are human? and its similar with the other races. they have made playing humans a difficulty mode. ie the game developers are saying, play humans inorder to make the game slightly more difficult. lame, thats what the difficulty settings are for, and mods that improve the AI.
no. an extra feat would not be too powerful. the other races already all have the equivalent of an extra feat, humans should get their pick off the standard list as part of their versatility theme.
ps. there are mods than that can give back humans some of the balance you need.
for those of you who have yet to try modding, it works very well in baldurs. there is a BG3 modding app, which is as simple as downloading it and running the executable.
the mods you download from nexus, and most are the .pak file type which are the simple plug and play format (there are other mods that require a pit more willingness to destruct (and store the backups) of some files, but if you stick to the .pak mods and put them all in a specific folder meant for mods (in your user path, right among the folder where larian puts baldurs 3 save games), then BG3 modder automatically locates them. You also need to, in the preferences of the bg3 modder, point bg3 modder to your baldurs data folder and exectuable.
but once all that is done, its as simple as dragging the mods you want to try from the right column to the left column and hit 'export' and if you decide you don't like a mod, you drag them from the left column back to the right column and hit 'export' again. it's some of the most simple modding experience i've yet to encounter. also plenty of youtuber will walk you thru the process if you need better guides than what i wrote here (which you probably do :)
Makes casters much more survivable with more ac, as you can hold a staff and a shield at once.
I also dislike the stance to fix everything that is poorly balanced with mods especially when there is not even official modsupport. Some things should be adjusted in the basegame but they will do that anyway when they analyze userdata and see that barely anyone plays as human.
Human warlocks going durge can get a shield and persuation proficiency, the later without needing to blow an eldritch invocation on it. Warlocks doesnt innately have persuation despite being a cha class. And durge binds you to the haunted one background which is intimidation+medicine.
Advantage of going durge warlock over wyll warlock
Durge cloak and possible transformation
You can get an eye surgery, Wyll cannot