Baldur's Gate 3

Baldur's Gate 3

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GSWinter Aug 21, 2023 @ 3:00pm
Quest Rewards Lost Because Of Survival Check
Twice now I have been rewarded for completing a quest with a map to a hidden treasure. The second required passing a skill check in Investigation to discipher where the site is.
Both times I get to the site and all my characters fail the Survival skill check and now the treasure is lost forever.

I have a MAP! I KNOW where the treasure is. Why am I being screwed out of a quest reward? This is bad design. I can't even reroll the check, which makes no sense. Why wouldn't I stay and search if I know that it is there?
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Showing 1-14 of 14 comments
AnotherAlias Aug 21, 2023 @ 10:57pm 
Happened to me as well. And I even have Scratch summoned who would repeatedly tell me he found a treasure, walk up to it, and wait for me to dig it up.

It's pretty upsetting, knowing it's there both in and out of character, but a failed roll tells my party to pack up and go home.
Tenacity Aug 22, 2023 @ 4:49am 
Can't you manually use the shovel on the location? That works with a lot of survival checks even if you fail them.
GSWinter Aug 22, 2023 @ 10:42am 
I keep getting a message to the effect that there is no point in using the shovel
Helldriver o7 Aug 22, 2023 @ 10:56am 
If i may, you can try to repass the survival checks with new fresh buffed characters from camp in wisdome and bonus who havn't done the check yet.
GSWinter Aug 22, 2023 @ 10:58am 
Do you mean I have to return to camp and long rest or bring new followers that have not yet been there?
Tenacity Aug 22, 2023 @ 11:04am 
Originally posted by GSWinter:
Do you mean I have to return to camp and long rest or bring new followers that have not yet been there?
yes to bringing new followers, no to resting. you can swap out your characters without rest
GSWinter Aug 22, 2023 @ 11:07am 
That doesn't solve the problem. It's still RNG whether I get any rewards at all which was my main complaint.
Tenacity Aug 22, 2023 @ 11:09am 
yeah i agree, that's an issue
shovel should work on diggable spots even if you don't "know" there's something there and if it isn't working that sounds like a bug since most spots in act 1 (ie everything that was publicly tested) work like that
Last edited by Tenacity; Aug 22, 2023 @ 11:10am
Helldriver o7 Aug 22, 2023 @ 11:33am 
Originally posted by GSWinter:
That doesn't solve the problem. It's still RNG whether I get any rewards at all which was my main complaint.

Is that possible that the map item check can be tried for each characters from inventory upon use/interact with?
Last edited by Helldriver o7; Aug 22, 2023 @ 11:34am
GSWinter Aug 22, 2023 @ 11:38am 
I already passed that check both times. I have a map marker to the exact spot.
Johnny Hazard Aug 22, 2023 @ 12:53pm 
Environment checks shouldn't work like that.
My Suggestion:
1- allow failed checks to reactivate again, after 5 turn time.
2- create a search action for characters. It will basically force a new environment check. If anything is close by, it will warn with a failed/success check, or just say something like:
"there's nothing close by", if the check was completed before or there is no check to do.
Helldriver o7 Aug 22, 2023 @ 1:10pm 
Originally posted by Johnny Hazard:
Environment checks shouldn't work like that.
My Suggestion:
1- allow failed checks to reactivate again, after 5 turn time.
2- create a search action for characters. It will basically force a new environment check. If anything is close by, it will warn with a failed/success check, or just say something like:
"there's nothing close by", if the check was completed before or there is no check to do.

Yeah but you are actually forceloop a check the same way I savescum with F5 F8 :lunar2019smilingpig:
From gameplay perspective I think a campaign in bg3 is meant to be played straightforward like a run in a roguelike, wich is also an old DnD thing

For instance you have a single check chance pass for each character you can control
If you have for exemple with 7 companions you can have 7 chances to pass a survival check on stepping the area, or trigger a dialogue option check (implied you can left the dialogue and bring back a different character, should restart the dialogue from the begining), same for quest item requiering skill check upon use
Last edited by Helldriver o7; Aug 22, 2023 @ 1:13pm
Johnny Hazard Aug 22, 2023 @ 1:34pm 
Just thought of another option, maybe more natural:
+reset failed checks in a short rest time for quest related ones.
+make environment checks invisible, so players only know of them on success. This way, they won't wonder around trying to force it more.
Zackerie Aug 22, 2023 @ 4:55pm 
dig. you find it whether you pass the check or not.
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Date Posted: Aug 21, 2023 @ 3:00pm
Posts: 14