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But hey, the romances are bugged (and poorly narrated) in general, not just Minthara's. Minthara's problem is the rest. You sacrifice half the content of the game for a half-implemented character xD.
That said, carrying an evil character currently does not compensate. Not even like The Dark Urge, which, despite having a very well written plot, will find you having to run out of companions and give up a lot of content.
Here's hoping for a minthara update soon!
Especially sincce she shows regret (kind of) for killing the grove.
I think that a player character that slaughters the grove and side with goblins has no real motivation to then be "all kind" to Minthara.
That is why a "semi good/neutral" option would be really fitting.
A character that does not kill the grove (but still is kind of neutral/evil) should still be able to recruit her.
Slaughtering the entire grove and siding with goblins is something only a really evil character would do. Much more evil than (freed from absolute influence) Minthara herself.
This goes beyond content for a "chaotic evil" campaign, it's that there is really a lack of content to be able to play a campaign while being neutral.
I'm noticing it in the current campaign I'm playing with Lae'zel, I would like to ignore the grove and go directly to the creche, because it is the most consistent with the character. However, if I do that, I'll lose all the tieflings and a ton of quests and content. Placing the player in that position is a design problem.
This doesn't get any better if you decide to play as chaotic evil, because helping the goblins is going to add absolutely nothing to your campaign. Goblins do not exist again after the party in Act 1.
And well, apart from everything that has already been said in the thread, currently the cast of companions is, to say the least, strange. Lack, both quantity and diversity. Both about classes (yes, I know that you can reset in Withers, but I like that their builds are thematic, not minmax), and about race, motivations, conflicts and alignment.
The loss of companion is indeed a problem over the choice in act 1, that maybe wouldn't be a problem if we got for example Minthara + another evil companion(like Nere or Thrinn) or someone trully neutral companion as replacement.
My ideal fix for this would be like : Minthara , Nere(bard?) and 1-2 some new evil or neutral companion that would be only be recruitable IF you go killing tiefling and siding with absolute, no other way.
Good solutions that I have also thought of and commented on in other threads. But apart from that, I think the game should simply have a greater range of companions diverse enough to be able to face any type of game, good, neutral or evil. In general, I think there should be more content for any campaign other than "lawful good."
For me, hirelings are not a solution, I don't want companions for their contribution to the party, I want them for their narrative content.
From a gameplay point of view, looting the grove only gives you Minthara, while killing her gives you three companions, quests, reactivity in later acts...
It's completely unfair.
And you could sorta play both angles in act 2, since she at this point already been put under scrutiny for her failure and then rescue her.
The game is a 10/10 for an archetypal campaign (except the final stretch), but if you are looking to break the mold, you realize that as soon as you get to act 2, there is a very big lack of content.
Anyway, knowing Larian I'm almost sure they'll add it.