Baldur's Gate 3

Baldur's Gate 3

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SaintBalor Aug 8, 2023 @ 11:18am
Option to disable Auto-move in combat
Right now during combat or turn-based mode, trying to attack will make the character automatically move to a spot where it can make the attack. Usually this is good, but it seems like the game doesn't always recognize the least possible amount of movement necessary for the attack to connect and will often force the character to move more than necessary. It'd be nice to have an option to disable this auto-movement at least for ranged attacks and let us adjust and find the best course of attack ourselves.

Maybe a key that when pressed, it shows you the line of attack from your current location and lets you try to find an angle where it would connect, instead of forcing the character to move from the spot. The auto-movement is cool and useful, but it very often can't really find the shortest necessary movement to actually connect, and will try to suggest very long movement and at times even lose advantageous positions unnecessarily
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Showing 1-15 of 20 comments
SpaceCow Aug 8, 2023 @ 1:37pm 
+1
i2lazy Aug 8, 2023 @ 1:41pm 
+1
i made a post about this issue like an hour ago i believe. if your upset about this for bow and arrows, you can hold CTRL and you can aim properly. unfortunately it does not work with using spells for some reason. also if you did not know, you can hold SHIFT to move into a spot where your cursor might be highlighting something else
SaintBalor Aug 8, 2023 @ 8:01pm 
Originally posted by i2lazy:
+1
i made a post about this issue like an hour ago i believe. if your upset about this for bow and arrows, you can hold CTRL and you can aim properly. unfortunately it does not work with using spells for some reason. also if you did not know, you can hold SHIFT to move into a spot where your cursor might be highlighting something else
Interesting! I feel like I tried holding CTRL But maybe it was using a spell. Thanks for the heads up! I'll try it
BadScientist Aug 13, 2023 @ 10:13pm 
PLEASE implement this. It's especially annoying when you can't get your character and the enemy you're targeting on screen at the same time so you don't know it's going to make your character move until the camera snaps back to them just in time to see them jump off a cliff.
thiotes Aug 14, 2023 @ 1:09am 
+1 as a warlock constantly forgetting that i need to select that debuff attribute for hex
Schutzengel Aug 14, 2023 @ 3:49am 
+1
Wookiee Sep 6, 2023 @ 6:51pm 
+1

I just tried to spell snipe somebody in a Silenced room from outside the door. Gale just runs into the room and is just like 🥴 “Sorry, guess I can’t cast now.” 🤬
Kryo Sep 11, 2023 @ 12:20am 
+1
Edstyles Sep 11, 2023 @ 3:18am 
i dont understand this issue if u dont mind me barging in. you can walk your char normally instead of going for ai assist for attack. Cause when you force an attack the ai tries to find a way to do it. But i mean u can just simply walk your guy to the area u want to shoot from and the ai shows when hovering over where the ai plans to attack from.

So what u can do is just simply hover over the attack see its trajectory move your char manually and shoot. I remember also it happens with meele where the ai thinks it needs to go around a bunch of clumped up chars in order to hit and get hit by opportunity attack but never needed to do so , simple solution i found is to just simply move the char manually to the spot i want to attack from and prevent the opportunity attack.

I actually get more annoyed when ai shoots through walls as if there is a trajectory there :p happens sometimes but very rarely.
Last edited by Edstyles; Sep 11, 2023 @ 3:27am
i2lazy Sep 11, 2023 @ 9:16am 
Originally posted by Edstyles:
i dont understand this issue if u dont mind me barging in. you can walk your char normally instead of going for ai assist for attack. Cause when you force an attack the ai tries to find a way to do it. But i mean u can just simply walk your guy to the area u want to shoot from and the ai shows when hovering over where the ai plans to attack from.

So what u can do is just simply hover over the attack see its trajectory move your char manually and shoot. I remember also it happens with meele where the ai thinks it needs to go around a bunch of clumped up chars in order to hit and get hit by opportunity attack but never needed to do so , simple solution i found is to just simply move the char manually to the spot i want to attack from and prevent the opportunity attack.

I actually get more annoyed when ai shoots through walls as if there is a trajectory there :p happens sometimes but very rarely.

Have you ever targeted an enemy that was clearly in range but didn't notice your character do some ridiculous movement just to do the action? Or maybe you did notice the automovement but the game wont let you target where you stand because it wants to do an unnecessary movement? We dont always want to waste movement for an in range attack, BS like that can really turn the fight around and not in your favor. It can screw up your entire strategy
Last edited by i2lazy; Sep 11, 2023 @ 9:17am
SaintBalor Sep 11, 2023 @ 3:02pm 
Originally posted by Edstyles:
i dont understand this issue if u dont mind me barging in. you can walk your char normally instead of going for ai assist for attack. Cause when you force an attack the ai tries to find a way to do it. But i mean u can just simply walk your guy to the area u want to shoot from and the ai shows when hovering over where the ai plans to attack from.

So what u can do is just simply hover over the attack see its trajectory move your char manually and shoot. I remember also it happens with meele where the ai thinks it needs to go around a bunch of clumped up chars in order to hit and get hit by opportunity attack but never needed to do so , simple solution i found is to just simply move the char manually to the spot i want to attack from and prevent the opportunity attack.

I actually get more annoyed when ai shoots through walls as if there is a trajectory there :p happens sometimes but very rarely.

There are certainly ways to work around it, but I feel like it'd be a lot more helpful if the option wasn't there and for the game to just let me find the angle for myself.

I can see the utility for sure, as an option, but at times because I've thought I was properly lined in, I've accidentally caused my characters to move through traps and harmful effects, because instead of the game simply showing me that I couldn't shoot from where I was standing, it showed me an adjusted angle from a spot I didn't really wanted to be in, and I ended up taking unnecessary damage. Now, I could have noticed if I was being careful of that, but at that time I didn't, and it kinda sucked at that time that I needed to have one more thing to keep in mind, instead of focusing on my battle tactics. Felt a bit like the game system was another enemy to consider, if it makes sense
Vamppire Sep 11, 2023 @ 5:48pm 
omg, this. The only time a character should walk automatically is for a melee attack, otherwise it should say you need to move closer to be in range. The amount of times our characters walked without us intending them to has been a source of frustration and even time wasted reloading, as its often into terrible places (harmful terrain, effects, traps, in sight lines, off cliffs, triggering opportunity attack, etc). Especially bad when you can't see both your character and the target on the screen at the same time.
Spawn Sep 19, 2023 @ 11:05pm 
Originally posted by Edstyles:
i dont understand this issue if u dont mind me barging in. you can walk your char normally instead of going for ai assist for attack. Cause when you force an attack the ai tries to find a way to do it. But i mean u can just simply walk your guy to the area u want to shoot from and the ai shows when hovering over where the ai plans to attack from.

So what u can do is just simply hover over the attack see its trajectory move your char manually and shoot. I remember also it happens with meele where the ai thinks it needs to go around a bunch of clumped up chars in order to hit and get hit by opportunity attack but never needed to do so , simple solution i found is to just simply move the char manually to the spot i want to attack from and prevent the opportunity attack.

I actually get more annoyed when ai shoots through walls as if there is a trajectory there :p happens sometimes but very rarely.

Whatever you're suggesting simply doesn't apply. He wants to have a clear line of sight and the ability to cast from any position. The simple existence of an automated "correction" of the position already goes against what the OP wants.
Again, he DOESN'T want to move, he wants to be able to stay put, and check his options for new angles for ranged attack (it's the same for spells too), and move if and when he wants to, instead of being automatically re-positioned by the AI.
It has nothing to do with finding hitbox "holes" or bugs, it has to do with the AI not taking clearly straight up shots because it prefers to throw your ranger/mage in the direct line of sight of the threat, like a red cloth to a bull, instead of taking advantage of Higher Ground and partial cover.
Spawn Sep 19, 2023 @ 11:06pm 
Also, +1 OP
Rich1770 Sep 20, 2023 @ 5:02pm 
I agree that something needs to be added. Mage set up with darkness then ai movement makes it so I can't get back into darkness area at end of turn mage gets swarmed
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Date Posted: Aug 8, 2023 @ 11:18am
Posts: 20