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I wasn't keeping up with early access, was there already a push for this in EA, and it was ignored by the devs? I'm tempted to just pause playing rn hoping they will change this soon, but if it's been something players have been requesting for years, I have much less hope it will be added now. Maybe so many more new players bringing this up with prompt a change...??
And yes, listening in co-op mode is broken too and needs to be addressed. Dialog should start from the beginning and play in full for the player who clicks to listen.
Enlighten us?
What's the way around the problem of other party members not being able to contribute to skill checks, or contribute based on their class/race, and the NPC being blind to your party members?
What's the way around the problem of my origin companion being locked out of the dialog if my co-op partner is the one who entered the dialog? eg. if Shadowheart has something to say if I talk to NPC, she will only say it if *I* talk to NPC, does not say anything if my co-op partner talks to NPC, even though we are right next to them. There is no way to know ahead of time who has scripts for each npc.
What's the way around the problem of the co-op partner missing dialog/cinematics, either in part or completely, no matter how fast they try to join, because listening mechanic is broken?
The only "way around" I've found is quicksaving every 2 minutes and reloading the game repeatedly, or having to replay NPC dialog multiple times, and you can't even do that with all conversations - and obviously this is not the way anyone should have to play.
We're trying to give a constructive feedback here while you are not, at least yet and I hope you can give your feedback too instead of mindlessly white knighting?
I also think you should be able to drop in/drop out with your own custom characters, not only at the very start of the game
I tried playing co-op multiple times and it's a frustrating mess.
Telling people who bought the game to explore the world with their friends to play through the 100 hour+ campaign and spoil the whole plot for themselves isn't helpful.
I agree with you that it definitely seems to be designed that way though. I wish I knew this before going in since I bought it mainly to play co-op.
I am able to offer guidance on every roll for other players in the party. I just have to be part of the conversation
We have played more and now I've noticed that I've been able to offer "bless" to my friend. Guidance doesn't work though, might be a bug?
It's still not the whole picture and I might add it is a minor problem relative to other problems, especially if you're save scumming, like we mostly do. The other issues are the main problem.
I've also noticed a few times when Thaumatury doesn't take effect either. Even in Single player. When it comes to dialogue bonus's, there are quite a few issues.
If its built as a single player game with intentionally broken multiplayer aspects, then it was wildly misadvertised. Offering "play solo" as a solution isn't helpful.
Divinity 1/2 worked better in co-op as well so there was no reason to suspect this game would suffer in this department. (some of the same lack of party mechanics were present in Divinity but they were MUCH lighter on skill checks so it did not matter so much. Here, it feels like its in every dialog. Listening also was not as frustrating)
Yup, You know what you're talking about.
The more human players you are playing with, the worse the experience of the game is relative to singleplayer mechanics in how the game works.
For me it feels weird that there's a heavy emphasis on a ton of rolls (that I think majority of people will save scum through anyway) in dialogues but the dialogues themselves feel far away from true dnd experience anyway because you don't really get your party involved.
Especially in coop where 4 human players are playing a solo-solo-solo-solo game simultaneously without being able to recruit companions which makes coop a handicap in that regard.
Tell me how there is a way around Player 2's characters being ignored and not even seen in dialogue?
Tell me how there a way around a conversation with a NPC ignoring the character they are looking for even though they are in the party but under player 2's control.
The only work around I have seen is manually casting guidance and such on characters.