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when you see "critical miss", thats an attack roll nat 1. even if you have enough + to hit to make it over their ac, you still miss anyways. that's an actual rule in 5e. IDK if they do crit fails on death saving throws though, I think i've seen it happen but not for sure
Edited in addition for clarity:
I enjoy this game (quite a lot actually), but the critical fails/successes on skill checks just take me out of the game. I don't even care about whether they're "balanced" or "fair" so much as I am bothered by how much this (combined with things like the scarcity of feats and low point cap in a point buy system) reduces the diversity you can achieve in characters. If actual player choices are reduced (or reduced in effect) too much, every character will start to feel the same after a while.
So they should also remove that!
With enough bonuses you can take 10 every time, no problem.
https://steamcommunity.com/sharedfiles/filedetails/?id=3019635028
https://steamcommunity.com/sharedfiles/filedetails/?id=3024396726
https://steamcommunity.com/sharedfiles/filedetails/?id=3024396134
Otherwise I agree.
There is a single skill check very late in the game that relies on the skill check critical success system so for that alone I think that part should stay, but there's no reason that someone with a +10 modifier in a skill should ever, EVER fail something as simple checks for that skill. Hell, even just make a nat 1 a functional zero so it only adds your bonuses, that'd be fine.
Maybe make it a Feat, or like limit it to specific things per class... Wizards get Arcana, Clerics get Religion, Rangers get Survival, etc. Or both. Feats that lets you take 10 on certain skills, and specifically exclude Sleight of Hand, but include things like Persuasion and Deception (Silver Tongue), Intimidate and Animal Handling (Establish Dominance), Insight and Performance (Read the Crowd), etc.
And thats silly either. I mean such a high skillcheck is silly for its own, because nobody could ever reach it even with a 19, but i would prefer to always success in a skill i get more than 20 bonus on the dice role than to get the chance to success impossible attempts.