Baldur's Gate 3

Baldur's Gate 3

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otakon17 Aug 6, 2023 @ 6:23am
Why is Perception check range so small?
Basically this, I have to basically be on top of a trap to detect it even with the Rogue who specializes in sussing out traps. It's frankly a little ridiculous.
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Showing 1-10 of 10 comments
Deinsensai Aug 6, 2023 @ 7:45am 
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eGonad Aug 6, 2023 @ 10:20am 
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Rinny Aug 6, 2023 @ 11:56am 
Yep by the time the check even pops up you've already stepped on the trap. The game should really force your character to stop moving if they succeed
otakon17 Aug 6, 2023 @ 2:42pm 
Originally posted by Rinny:
Yep by the time the check even pops up you've already stepped on the trap. The game should really force your character to stop moving if they succeed
They should just do what the old games did and have a modal for searching for traps that can trigger for the whole party. I will GLADLY take moving slower for a higher Perception range with repeated attempts every 'round' over "OH your whole party failed this DC 10 Perception check even the Rogue, have fun getting blown to smithereens!" nonsense that's happened to me repeatedly.
scrubb201kt Aug 8, 2023 @ 12:12am 
Also; Why if you notice one thing (e.g. a suspicious flower) do you have to pass checks for the others that are just like the first one and completely visible? Can't even blow them up, they're invulnerable until you pass a check for them!
Last edited by scrubb201kt; Aug 8, 2023 @ 12:13am
Hari Aug 8, 2023 @ 9:34am 
It should just flip you into Turn Based mode. The character announces the trap, everyone should freeze and then be able to tiptoe.

But there is SO MUCH about rogueplay that is weak. You can't craft trap disarm kits or lockpicks. They're always single-use. Pickpocketing suspicion is always laser-focused on your party even in crowds.
otakon17 Aug 8, 2023 @ 10:21am 
Originally posted by Hari:
It should just flip you into Turn Based mode. The character announces the trap, everyone should freeze and then be able to tiptoe.

But there is SO MUCH about rogueplay that is weak. You can't craft trap disarm kits or lockpicks. They're always single-use. Pickpocketing suspicion is always laser-focused on your party even in crowds.
Not to mention NO XP gain on picking locks or disarming traps. Or even *reusing traps* and picking them up and setting them back down in combat.
Oahkery Aug 8, 2023 @ 6:51pm 
This, please! Multiple times I've had successful perception checks basically simultaneously with stepping on the damn trap. With no auto-pause and the radius so small, it's basically useless. You can either go the entire game (which is already incredible long) walking around super slowly looking for traps, or you can constantly blunder into them, even when you see them, and have to either unfairly eat the damage or reload a save. It's infuriating.
Midnight Meows Aug 8, 2023 @ 7:12pm 
100% this. This is one of the reasons why this game needs pausing. Or at the very least, immediately enable turn based mode.

As it is, it's almost pointless to have a perception check for them. What's the point? When you've already stepped on them.

It's almost comical.

DM: You step on a trap and explode. Roll perception.

Player: O..okay.. *rolls nat 20*

DM: You spot a trap, and admire it in intricate detail in a moment of dramatic slow motion as it explodes your boots in two different directions.
this is only 1 of the reason i find this game extremely overrated, THIS IS JUST 1 OF MANY MAJOR PROBLEMS, i get it ppl like dnd, and so do i, but that doesnt make a game based off dnd just good automatically even with so many flaws
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Date Posted: Aug 6, 2023 @ 6:23am
Posts: 10