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If you think you're going to run into every fight you see and win, you're in for a bad time playing BG3.
In Divinity 2 you can skip the entire starting area with clever tricks, however, those fights were balanced. Even in the beta test I enjoyed playing it. This is a nightmare of stupid on screen D20's and an evil DM laughing at my downed PC while he kills it. If I'm wasting my time complaining I'm sure I'm not the only one who hates this nonsense. I shouldn't have to set the game to 'easy' to get to level 2. That's bad design. You don't teach the players anything other than this game will waste your time.
Who wants to replay the beach 5 times just because your cleric failed to sneak and the auto save feature only cares if you load screens. Which, is only get to be bigger issue as the city itself is supposed to be 'one giant map' with no loads. Loads trigger auto saves nothing else. So, yeah. This game will just 'lose' hours of your game play on top of murdering the new kids in the training area. Totes a great idea. I remember in Skyrim when I had to fight Adun at the beginning and he'd kill me over and over again. Wait, wait, no. That's not a thing.
The area's design heavily encourages players to seek out non-combat XP, better gear, and a fully party before engaging with enemies, lest you have to waste your limited res scrolls. What a coincidence; that's exactly how BG3 wants players to play its early game.
The only exception is that BG3 starts you out with decent gear, rather than no gear, and you don't have to replace it every level to stay on-par with your enemies. You also quickly gain access to cheap, infinite resurrection. It's honestly much more forgiving than D:OS2.
Considering how similar BG3's and D:OS2's early games are, I can only assume you just exercised more patience when playing D:OS2. Take the lessons you learned in Fort Joy (gear-up, party-up, level-up), apply them to BG3, and you'll suddenly find no difficulty issue.
Everyone keeps circling back to 'well if you play enough it is simple.' Again, this made me not want to play the game. You can up-sell it all you want. My experience has been tainted if not flat ruined by these test games. I'm sure casual players are going to dump this for something that doesn't kill and make them reload from the start of the beach 40 minutes ago. It is really hard to 'get gud' when you uninstall because it is awful.
Unfortunately, for new players the revelation this is bad, might be 4 hours into their game-play leaving them stuck with this game if they spend any time at all in the character creation screen, the tutorial, and looting the beach. That equals, review bombs. My money is on this launching at 76% positive reviews. Casual gamer's won't click story mode, and this will make them feel betrayed and cheated. Stuck with a game that post tutorial, has sprawling maps, sans saves, and replay loops that are hours of wasted game play. One of this games big things is death traps that instant kill. You'd think they wouldn't put those 2+hours from the last auto-save map change doorway. Too bad there isn't any other way to trigger an auto-save.
This will only get worse as they release the city which supposedly has no loading screen which mean no saves. This is a story game. Do you really want to play the same bit over and over again trying to do it the same way because you didn't hit f5. I don't. Not anymore for sure.
You must have as well, or you wouldn't be peddling the narrative that notoriously brutal Fort Joy is "balanced."
I think the encounter is deliberately meant to be a cruel slap to the reality of combat. You have to very quickly be intuitive about looking at the environment they give you. There's high ground, there's shadows to hide in, there's things to dip weapons into and some things to explode. It's a lesson on taking the established tricks from the Nautiloid and putting them all together.
It is intended to be a teaching moment, much like the very avoidable and instantly deadly encounters of Fort Joy proper in contrast to the surrounding areas.
Found out that was an ncp and I killed her to the utter shock and amusement from said brother.
To me this will always be the first fight I encountered.