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You have way way more outcomes you can try and they are all equally weird at best or at worse range from stupid, wtf moments or just down right broken and open to exploits of all kinds.
and if all else fails then their is the worst design that comes after. WHen paying money to god knows who to get back your oath and in the end everyone can just pretend that you didn't murder +100 npcs, steal and lie and whatnot lol.
the funyy part is it's easy to fix by giving every npcs in game a tags for that fight simple as that...
Two other quick things, I do hope vengeance paladin gets added because it's omission seems directly tied to hardcoded oathbreaker content. Also the current system doesn't change my behavior it just makes me do creative stuff to avoid the penalty which makes it more evil, like letting companions make thr bad decisions for me or letting them get killing blows.
Without the ability to try and calm the situation down without resorting to violence, how is the paladin meant to respond? Abandon their party?
From my understanding, avoiding unnecessary violence and protecting life doesn't shield goblins and other inherently evil races from getting smite'd into oblivion. In fact I'm pretty sure most DM's would agree that killing off an entire fortress of goblins (Even if they were neutral or even allied to you) after witnessing them torture and kill truly innocent people, is in the best interest of the "sanctity of life"