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If the net result of throwing an ogre is slightly moving it 5ft away, then you might as well just be shoving it. There is no reason to waste design time modeling the throw, when mechanically it is exactly the same as a shove.
Shoving also doesn't let you put creatures on levels above, like throwing someone up on a roof would.
Throwing and Shoving in real life and in this game, are fundamentally different.
So there are many reasons to put some more thought into it, because as it stands now, throwing is severely underperforming and needs to be adjusted.
Even more so if what you said would be the case, because then throwing would really be underperforming by simply being a slightly better shove.
Cast Enlarge and give that a go, you should be able to heft a ton.