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But that could well be due to the amount of...let's say "functionless" loot that shows up everywhere. I remember my time in DoS2 being similar in that fashion, so much stuff that just really wasn't worth picking up, and often could slip into your inventory if you misclicked "loot all".
Perhaps another option would be to be able to designate a storage container for anything marked as "vendor trash" or whatever the actual name for the option is in game, to help cut down on clutter.
Well, this was meant for organizing items we kept. This wasn't really meant for 'trash' loot. We have our personal bags and split items between eachother. But typically potions are in one bag, spell scrolls in another, food in another, lockpicks/disarm traps, etc. You get the idea.
We wouldn't store trash in our bags. The feedback provided was leaned toward QoL enhancements.
Also, we don't know if everything is 'trash' yet. Most items I feel are part of crafting, alchemy, etc. So I believe there will be more functionality later!
- When game launched in EA, containers had the ability for items placed in them to remain in the same square they were placed in when the container was reopened (instead of being sorted). I tend to organize my own containers according to my own internal logic, and would like items to stay exactly where I put them (basically exactly how the 'main' inventory works now).
- When I open a bag, I often leave it open to easily access items from it. This means that I will also place it somewhere convenient on my screen. I'd like the game to 'remember' where I opened/closed that particular container so that the next time I open it, it remains at the same location on the screen that I opened it last time. Also, on a side note, on my 49" screen I cannot move the container interface to either the right or left edge of my screen (I think it stops at what would be the end of a 21:9 screen).
- I would also like to name my containers.
every item is cool if you can decorate your house/camp with them lol
This items should always be left where i placed them, I hope they fix this and the difference between the TAB screen inventory and the "i" screen inventory soon
I think just having a visual backpack would be fine no need to complicate it more than that, that's asking alot