Baldur's Gate 3

Baldur's Gate 3

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ProxyJames Jan 22, 2021 @ 1:26am
Why does everyone get disengage and hide as a bonus action?
this is super dumb, pretty much took all the stuff that made rogues good and gave it to everyone and took away the other thing that made rogues good: expertise.
also for the life of me I can't get sneak attack to work, at first I was doing it wrong clicking attack because as someone who plays the game, it goes off AFTER you hit a creature with a attack (roll a attack, if you hit then you can choose to use sneak attack to deal extra damage) here it looks like when you use sneak attack your not doing extra damage your just replacing the damage with sneak attacks witch is stupid.
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Showing 1-15 of 18 comments
lejes Jan 22, 2021 @ 3:52am 
Larian homebrewed D&D like that, making changes that disfigured the D&D5e balance and combat economy.
mayrc Jan 22, 2021 @ 7:58am 
There are some limitations to the DnD mod of dos 3 but they are still working on the mod. Be Patient
Alealexi Jan 22, 2021 @ 8:11am 
I think disengage needs to be a full action. It makes opportunity attacks impossible to get if it is a bonus action. We will just have to wait for more updates on BG3 game that is not DOS3.
mayrc Jan 22, 2021 @ 8:16am 
One question..... is it possible that you can’t see how flawed it is with disengagement’s as bonus actions, when you are a seasoned DnD veteran? No?

Well thats why it shouldn’t have gone to Larian. And instead to people who played and loved DnD before.

Dragon Master Jan 22, 2021 @ 8:26am 
Originally posted by mayrc:
One question..... is it possible that you can’t see how flawed it is with disengagement’s as bonus actions, when you are a seasoned DnD veteran? No?

Well thats why it shouldn’t have gone to Larian. And instead to people who played and loved DnD before.

If it hadn't gone to Larian then there wouldn't be Baldur's Gate 3. Wizards of the Coast didnt trust any other developer to handle it.
The Rickest Rick Jan 22, 2021 @ 8:39am 
Originally posted by mayrc:
There are some limitations to the DnD mod of dos 3 but they are still working on the mod. Be Patient
In the mean time and while waiting patiently I'll just mention that the "work" you are references is easily describable as SHODDY, SHORT SIGHTED, CONFUSING and BACKWARDS. Aside from this you made like, half of a good point.
Streeja Jan 22, 2021 @ 8:40am 
I agree that Disengage and Hide during combat should be a Rogue class skill and potentially a feat for other classes. I don't think every class should be able to do these "specialty" maneuvers.

I also think they should be full actions even for Rogue.

mayrc Jan 22, 2021 @ 8:52am 
Originally posted by Dragon Master:
Originally posted by mayrc:
One question..... is it possible that you can’t see how flawed it is with disengagement’s as bonus actions, when you are a seasoned DnD veteran? No?

Well thats why it shouldn’t have gone to Larian. And instead to people who played and loved DnD before.

If it hadn't gone to Larian then there wouldn't be Baldur's Gate 3. Wizards of the Coast didnt trust any other developer to handle it.


Yeah I know that’s not larians fault. They wanted the license like EVERYONE wanted it. You use that name and you got a Topseller before you even write a single line of code. Of course everyone wants it.

But wotc choose larian based on their success with DOS. Making decisions is not wotc strength. I can’t remember another company that almost destroyed one of their prime products (DnD 4.0) and creating a competitor out of nowhere with their own product (pathfinder).
private1028 Jan 22, 2021 @ 9:29am 
I agree that disengage and hide should be a rogue only specialty. Otherwise there is less benefit to being a rogue than a fighter.
Hobocop Jan 22, 2021 @ 9:39am 
There is no reason for Disengage and Hide to be rogue-only during combat. They are general actions that anybody should be able to take should the situation call for or permit it.

Moving the baseline back to actions and having rogues (and Disengage for monks) able to perform them as a bonus action is good enough.
The Rickest Rick Jan 22, 2021 @ 10:01am 
Originally posted by Hobocop:
There is no reason for Disengage and Hide to be rogue-only during combat. They are general actions that anybody should be able to take should the situation call for or permit it.

Moving the baseline back to actions and having rogues (and Disengage for monks) able to perform them as a bonus action is good enough.
That is a mediocre bandage to an objectively bad design choice. You feel like you earned a cookie with that one?
guard65 Jan 22, 2021 @ 10:32am 
agree Rogues need to be given back their strength and not have it sold to the gallery. That being able to hide during combat. Others might be able to hide out of combat only. And enter combat from a hidden state but once discovered that is it.

The backstab attack as it is works only from flanking or back location with advantage. I would think they would just replace the existing main hand attack and ranged attack with the rogue version for rogues since they do normal damage if conditions are not right. It is confusing and we all hate clicking the wrong one during your round.

Other skills like Skill_Rogue_SleepingArms and Shout_Disengage can fill the action pool.
Aldain Jan 22, 2021 @ 10:37am 
Might also want to ask that about Shove too, since shove can have even more of an impact in some cases (aside from how broken hide/shoot/hide currently is).
Alealexi Jan 22, 2021 @ 10:42am 
Originally posted by Streeja:
I agree that Disengage and Hide during combat should be a Rogue class skill and potentially a feat for other classes. I don't think every class should be able to do these "specialty" maneuvers.

I also think they should be full actions even for Rogue.

Well in 5e it is a full action it is just that rogues get a class feature called cunning action which lets them hide, disengage, & dash as a bonus action. They are the ones that get in and out quick to take avantage in a fight.
Streeja Jan 22, 2021 @ 10:49am 
That is good to know, I am still learning about 5e thanks to this game. I have to believe 5e is balanced, and if bonus action works in 5e, then I can get behind that.
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Date Posted: Jan 22, 2021 @ 1:26am
Posts: 18