Baldur's Gate 3

Baldur's Gate 3

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Would you like to see a Hunger/Thirst mechanic?
Title says it all. Would you like to see at the very least, a low key type of primal needs implemented into the game where you need to eat/drink and sleep? Perhaps it could even be toggled via the difficulty menu. Or would that be too tedious?

Honestly, I'm on the fence about it but I would to hear what you all have to say. The game seems to throw food at you already so I'm curious if this is in the works already.
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33 yorumdan 16 ile 30 arası gösteriliyor
nah I'm really just looking for D&D mechanics tbh
İlk olarak Streeja tarafından gönderildi:
I vote we tar and feather Lax for even bringing this up.

Boo sir, just boo.

I wouldn't do this to even my most fearsome enemies. How dare you. :(

I do agree that it would be difficult to integrate into the game because time is essentially paused until you long rest and end the day. This could make for some confusion on what's happening lol.

I do like the idea of maybe a pre buff that you could put onto your group before you leave camp and it being active until the day ends.
I'd like it in principle. It's been my old dream to play an RPG that combines D&D, DAO/ME, and (modded) Skyrim, and BG3 contains elements from the first two of them.

That being said, I think it would require a sandbox like environment with respawning creatures to make it not feel like a meaningless chore.

It'd be interesting to have it implemented as an option, however, so we can see what the modding community can build upon the idea.
İlk olarak Lax tarafından gönderildi:
Title says it all. Would you like to see at the very least, a low key type of primal needs implemented into the game where you need to eat/drink and sleep? Perhaps it could even be toggled via the difficulty menu. Or would that be too tedious?

Honestly, I'm on the fence about it but I would to hear what you all have to say. The game seems to throw food at you already so I'm curious if this is in the works already.

If I want that then I'd go play Ark or NMS. I don't want to see that here.
Get hungry every 5 steps is stoopid. None of the games out there manage to do it right, leave it.
İlk olarak Egro tarafından gönderildi:
Get hungry every 5 steps is stoopid. None of the games out there manage to do it right, leave it.

Agreed it can be annoying. Your party getting hungry may just be one those things that modders attempt to tackle down the line. For now, it just seems like theirs an abundance of food scattered everywhere that can save you in combat.
En son Lax tarafından düzenlendi; 7 Haz 2021 @ 1:45
No
Survival mechanics in story oriented RPG is a big fat meh for me
No.

I am one who usually brings a lot of survival mechanics into my Bethesda games via. mods. But then I played Final Fantasy XV and got something that was less micromanaging and more adding to gameplay.

Eating food gave you buffs, pretty nice ones too making it not a necessity, but an addition. More powerful monsters spawned at night, making it more dangerous to traverse the world thus sleeping when night time came was not a necessity, but encouraged.

I much prefer that kind of system, rather than a draining bar, honestly. With Baldur's Gate 3 not having a day - night cycle though, I fear it is not that kind of system we could ever get, although I would absolutely love it. Add in a limit on how many times you can long-rest, a system like I just described could be a great addition I feel.

It may not be D&D 5e to the letter, but no one plays D&D 5e to the letter, no one plays with the ruleset as they come

https://www.youtube.com/watch?v=K4ZQj6Q9Whk

No one may be a strong word... no one worth playing with does not do a little homebrew.
En son NoctiluxArcana tarafından düzenlendi; 7 Haz 2021 @ 7:07
to actually contribute, i wouldn't be against food or drink giving some small bonuses, but i dont think that's a D&D thing
İlk olarak Capybara tarafından gönderildi:
No.

I am one who usually brings a lot of survival mechanics into my Bethesda games via. mods. But then I played Final Fantasy XV and got something that was less micromanaging and more adding to gameplay.

Eating food gave you buffs, pretty nice ones too making it not a necessity, but an addition. More powerful monsters spawned at night, making it more dangerous to traverse the world thus sleeping when night time came was not a necessity, but encouraged.

I much prefer that kind of system, rather than a draining bar, honestly. With Baldur's Gate 3 not having a day - night cycle though, I fear it is not that kind of system we could ever get, although I would absolutely love it. Add in a limit on how many times you can long-rest, a system like I just described could be a great addition I feel.

It may not be D&D 5e to the letter, but no one plays D&D 5e to the letter, no one plays with the ruleset as they come

https://www.youtube.com/watch?v=K4ZQj6Q9Whk

No one may be a strong word... no one worth playing with does not do a little homebrew.

i actually grew to really enjoy the food in FFXV. i started going out of my way to actually rest at camps, make sure i had a food buff up, etc. it was enjoyable.
İlk olarak Gecko tarafından gönderildi:
to actually contribute, i wouldn't be against food or drink giving some small bonuses, but i dont think that's a D&D thing

Well, it is partly.
There are rations, there taverns, there are spells that can provide drinks/foods.
That's something that is mostly decided at the beginning of most games by the DM and the Players.




Having to use rations (drinks and food) as part of a long rest is ok.
Solasta does this well. Your party would also "hunt" in preperation of the long rest, and if you have access to some spells like goodberries or create food, you can use that instead of buying/looting rations or gathering some by luck during your journey.



But a hunger/thirst mechanic does way more. They increase/decrease the amount of needed food/water by the amount of what you doing in most games, and that would kill BG3 or any other RP, UNLESS it is SUPPOSED TO BE an ultra realistic RPG.
Some people even play ultra realisitic DND-Games, there are at least rules for that. Don't know why, but well, to each their own.


Next time someone asks if we'd like to have an exrection-mechanic, also having to wash often enough to not get sick. Not forgetting to paying extra taxes.
En son BurningFalcon tarafından düzenlendi; 7 Haz 2021 @ 7:54
İlk olarak BurningFalcon tarafından gönderildi:
Having to use rations (drinks and food) as part of a long rest is ok.
Solasta does this well. Your party would also "hunt" in preperation of the long rest, and if you have access to some spells like goodberries or create food, you can use that instead of buying/looting rations or gathering some by luck during your journey.
Honestly Solasta just makes me want a hunger system even less.

In my first playthrough I just slapped Goodberry on my Ranger and wound up with tons of useless foraged rations that I often needed to drop because they were overloading some of my party members, after that playthrough it kind of just showed me that it wasn't well thought out because despite rations serving as a supposed long rest abuse prevention method all it takes is a Ranger or Greenmage to completely break the system.

Solasta was a great game overall, but travel and hunger felt more like they were present out of sake of tradition rather than to serve the quality of the game.
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NO, or quote me a single game where this makes sense and I can change my vote.
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33 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 6 Haz 2021 @ 8:47
İleti: 33