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Bir çeviri sorunu bildirin
I wouldn't do this to even my most fearsome enemies. How dare you. :(
I do agree that it would be difficult to integrate into the game because time is essentially paused until you long rest and end the day. This could make for some confusion on what's happening lol.
I do like the idea of maybe a pre buff that you could put onto your group before you leave camp and it being active until the day ends.
That being said, I think it would require a sandbox like environment with respawning creatures to make it not feel like a meaningless chore.
It'd be interesting to have it implemented as an option, however, so we can see what the modding community can build upon the idea.
If I want that then I'd go play Ark or NMS. I don't want to see that here.
Agreed it can be annoying. Your party getting hungry may just be one those things that modders attempt to tackle down the line. For now, it just seems like theirs an abundance of food scattered everywhere that can save you in combat.
Survival mechanics in story oriented RPG is a big fat meh for me
I am one who usually brings a lot of survival mechanics into my Bethesda games via. mods. But then I played Final Fantasy XV and got something that was less micromanaging and more adding to gameplay.
Eating food gave you buffs, pretty nice ones too making it not a necessity, but an addition. More powerful monsters spawned at night, making it more dangerous to traverse the world thus sleeping when night time came was not a necessity, but encouraged.
I much prefer that kind of system, rather than a draining bar, honestly. With Baldur's Gate 3 not having a day - night cycle though, I fear it is not that kind of system we could ever get, although I would absolutely love it. Add in a limit on how many times you can long-rest, a system like I just described could be a great addition I feel.
It may not be D&D 5e to the letter, but no one plays D&D 5e to the letter, no one plays with the ruleset as they come
https://www.youtube.com/watch?v=K4ZQj6Q9Whk
No one may be a strong word... no one worth playing with does not do a little homebrew.
i actually grew to really enjoy the food in FFXV. i started going out of my way to actually rest at camps, make sure i had a food buff up, etc. it was enjoyable.
Well, it is partly.
There are rations, there taverns, there are spells that can provide drinks/foods.
That's something that is mostly decided at the beginning of most games by the DM and the Players.
Having to use rations (drinks and food) as part of a long rest is ok.
Solasta does this well. Your party would also "hunt" in preperation of the long rest, and if you have access to some spells like goodberries or create food, you can use that instead of buying/looting rations or gathering some by luck during your journey.
But a hunger/thirst mechanic does way more. They increase/decrease the amount of needed food/water by the amount of what you doing in most games, and that would kill BG3 or any other RP, UNLESS it is SUPPOSED TO BE an ultra realistic RPG.
Some people even play ultra realisitic DND-Games, there are at least rules for that. Don't know why, but well, to each their own.
Next time someone asks if we'd like to have an exrection-mechanic, also having to wash often enough to not get sick. Not forgetting to paying extra taxes.
In my first playthrough I just slapped Goodberry on my Ranger and wound up with tons of useless foraged rations that I often needed to drop because they were overloading some of my party members, after that playthrough it kind of just showed me that it wasn't well thought out because despite rations serving as a supposed long rest abuse prevention method all it takes is a Ranger or Greenmage to completely break the system.
Solasta was a great game overall, but travel and hunger felt more like they were present out of sake of tradition rather than to serve the quality of the game.