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I think his issue (and this kinda makes sense) is - a druid with infinite shapeshifting could basically use a diferent HP bar per turn even without losing a single attack. In reality, not infinite, but the number of shapeshifting forms available in the game.
Well, in the end of the day, unless druids have many forms with high HP, it doesn't matter that much. If they DO, tough, might be an issue. In the end of the day, this is a tem based PvE game, so balance is not THAT essential unless you feel forced into a single class and subclass because it's way too good.
Further, the combat utility of non-moon Wild Shape is extremely limited. Unless we're meant to be impressed with black bears at 4th level with their 19 HP and 11 AC.
But this is what we are discussing, isn't it? That in BG3 shapeshifting is infinite from start?
In the panel they explained why it didn't need to have the number limitation due to in game people just have to choose between pre-defined forms that are balanced per level, unless I grossly misunderstood something.
https://www.youtube.com/watch?v=tAr-fvEPgA8&t=8015s&ab_channel=LarianStudios
42:00 start the part Jeremy Crawford explains this change because of the media allows for it.
https://www.youtube.com/watch?v=tAr-fvEPgA8&t=8015s&ab_channel=LarianStudios
Just check 54:50 in the video I linked, the lead D&D dude (Jeremy Crawford) explains why there won't be a limit in shapeshifting per rest in BG3.
You keep going on over higher level advantages of classes. I know those. The argument was specificly about level 5. At level 8 the ranger would have 3 levels from a different class added as well.
As for the druid, their combat healing is really bad as they have no low level ranged heal (out of combat it's okay even with healing spirit nerfed), rangers have spike growth for awesome CC as well and can be quite stealthy if required as well with pass without trace and high dexterity.
I haven't worked out the build till 20 but I am sure it'd be interesting to compare to your level 20 paladin.
Anyways, I think we made our points.
Yeah I'd wait as well. I also recall someone claimed to have seen a 2 on the ability in a vid somewhere.
I know, vague, but unlimited shifts is a lv 20 ability, how are you going to adjust shapes when you have a druid circle that has much stronger shapes?
Similar rationale can be applied to the changes for Natural Explorer and Favored Enemy for the Ranger. Too many overly niche options with many that will have a good chance of never being utilized over the course of a campaign with preset content, so best to rework them into fewer, more general options.
Yeah, this seems to be right. I didn't pay attention to what Larian stated they changed, just to the answer (where he actually said both speed and availability could be free without the liberty to surprise the GM with forms basically). Oh well, guess this is a non issue then.
This is true in D&D, but Larian already showed the druid can turn into a bird before level 4. I assume it's balance because flight doesn't really exist in the game. It will be interesting if Larian gives druids any bonuses at lvl 4 and 8 to compensate for the "lose".
Since we already know that form isn't likely to be an option in BG3, allowing druids to take only raven form at level 2 even though it has a flight speed isn't as much of an issue, since the form's combat prowess is almost nonexistent.
And if in the future we get queatzcoatl or dinossaurs in some expansion I'm sure they'll be level adjusted (and probably mechanically too) so they are not just god mode. Like you said, in videogames all possibilities are foreseeable so they can be balanced.