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In the middle ages, women most likely didn't have huge perky breasts. People were generally smaller and working class or soldiers probably didn't have the nutrition from birth. And in the case breasts were really restricting, you could easily keep them in shape with band or a corset or whatever. Given that the overall body frame of women is smaller and breastplates were not designed to be perfect fits for men anyway (at least for the common soldier), most women would probably just be able to wear male armor without any problems resulting from different body shapes.
What me and many others have meant (but you've automatically ignored to process in your brain), is that when the edge of a thrust weapon such as sword or spear is redirected to a concave area such as the side of boobed area on the breastplate, then it will assist the direction of motive force and concentrate it right into that point, this will assist chance of penetration. If this wasn't a concern then engineers and their blacksmith artisans would've never would've designed any armour for deflection. But they sure have, and there were many improvements made over several centuries. Strikes from arrows and two handed thrusting weapons were the main concern, swords were only secondary weapons, and shields were designed against arrows, not melee range weapons, and became obsolete as soon as full plate armour became a standard. On those armours, gaps and concave areas were reduced to minimal as possible for the same reason above. One handed swords really weren't effective against full plate armour at all, the best chance to win was to find a gap around the joints of limbs and attempt to enter that area with the edge of the sword.
I do agree though, it is purely a visual enhancement, and the same goes for actual armour made with visual muscle features integrated into the surface to appear as an actual muscular male torso. However your idea of it being just as effective as a piece of armour designed for medieval warfare, is wrong. Any concave area will assist arrows and thrusts from melee weapons to penetrate with sufficient amount of force. But you and that guy in the linked video, you practice sword play, you aren't trying to kill each other. If you were, like those who actually fought, wouldn't even consider poking each other with one handed swords wearing full plate armour...
edit: admittedly, it isn't much of a rule, but that is the trend in 5e: rulings over rules. Some like it, some want more hard coded rules.
In the games I run for my friend though the cost can be an issue becasue I don't give out a lot of coins - most humanoid NPC/enemies carry little on and 'hoards' or chests or generic money piles are usually lots of copper and silver, some gold, and if they really take their time and/or search well some platinum and gems. I also play on Fantasy Grounds so we automatically track carry weight so how much they can carry actually matters. "Quest rewards" tend to be small-ish bounties if any currency but tend to be favors/titles especially at later levels, and I also give my players things like fortresses or other home bases to spend money on. This kind of game won't work for every group but I recommend experimenting with these kinds of things especially if you have a regular group and you have good communication so it is easy to find out what is working and what isn't in the quest for the perfect game style for your group.
However, this whole farce about boob plate and feminine armour is none else but a misconception that arose from modern media desperately trying to integrate more sex into their product, that's why we often encounter females in fantasy or sci-fi games/movies, wearing armour that emphasises their feminine features to visually satisfy a broader audience thus generate more profits.
You can argue about your intellectual nonsense for all I care, I made my point here, and since you don't process anything I say, there is no point to further debate with you.
For me, boob plate armor or plate armor, I don't care, if I was bored by DOS1 ugly auto censorship on feminized but also suggestive clothes, but it wasn't for plate armors. Boob or not it's tin can and the gender aspect is minimal and not fun. I really wonder how it can be important.
For mages or even leather armors, D&D has cute feminized armor/cloth, that's what Larian shouldn't auto censorship once more. Stop this absurdity, movies and series don't do that crap, Larian shouldn't either, video games never been the cutting edge on that and will never be.
Whatever you do, do NOT google "neverwinter nights Aribeth" picture search. In the "current year" we pretend like games in the 90s and early 00s don't exist.
More seriously, so the video games industry wants learn to kids to throw rotten potatoes to women weared with cloths a bit too suggestive?
Thye won't win against movies and series industries, no chance.