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Now imagine that in this case, the friend and I have already played for 4 hours, seperately, and we don't have the ability to dedicate each and every minute playing on the exact same schedule with eachother. So instead of being selfish, instead we want to be able to play when we are available with eachother. How do you recommend a solution to this? Or trying different character types and abilities until I find one that works for me?
I'm wondering if you have specific features which are important for you, which you are afraid the "devs wont get to" because of this issue?
Imagine if you saw a thread on these forums with someone up in arms about there being no matchmaking, lambasting the devs for not accommodating that person's niche situation, and forcing them to actually go out of their way to plan a session. That fantasy is not dissimilar to the reality of your post. It is laughable that your solution to your minor problem is to commit significant development resources to completely reworking how the story and multiplayer interact. If your time is really so valuable that you cannot stand to restart a game you are a few hours into, then you shouldn't play BG3 in Early Access, cause your save isn't going to make it to the final game.
I'm not looking to play an MMO. I'm looking to play an RPG like Baldur's Gate. The game is designed to be drop-in, drop-out, that is why they allow players to use NPC's. The point is that they should allow for players to use their OWN characters instead, however they'd like to implement this, without requiring that the only time a player can "add" their character to a storyline is at the single moment of the start.
You are asking me not to play in Early Access, I'd say that no, in fact, this feedback is exactly the type of feedback the game developers are looking for. Whether they take it or not, is up to them of course.
I do not wish the developers to drop everything, and implement a feature.
However, I do expect them to be able to justify why this use case, such that players are not required to know, ahead of time, exactly who and when they want to play this game with, and forever be forced to only play with these players, is not implemented in the final game.
Maybe not justify here, and now, in this thread, but this is a question that will be asked, has been asked, and the answer provided as "it's too difficult to get the story right" is losing sight of the mark: people want to play games with eachother: forcing the players to choose only at the beginning of a campaign who they will play with severely limits the ability of players who play co-op to enjoy the game.
So, you can do drop in drop out. Not an issue. So your friends can play.
The save state, and quests, and items, etc. are all tied to the characters themselves. this is why there is no character import/export.
I also had friends that played with me on my games or i would import my char in to there games when our jobs allowed us to have the same days off or when we would start a new game and Truly Role Play in a new game together or just pop in to a game for some hack and slash together but having that option is what made the game worth playing over and over! i am a strong agreement of this idea.
i also would love to be able to import a char from baldurs gate and have not a new char but a background for the new char with a family Heirloom (Ring, Amulet. armor, Weapon, Boots) something simple dont have to be a big thing but i would love the item to say something in the description saying this item belonged to ,,,,CHAR NAME HERE...... and used it in his quest or something like that, this would feel like a link to the past games that would make me feel like i was able to keep some part of my Main char from back in the day. this is just a Idea of how Importing would work to connect the old games as well.
Understand that it's not technically feasible in the current game as it is. I'd love to see it actually be something that is made possible, though! Being able to have a character be "fresh" or somehow not tied to quests, as long as they're a multiplayer character, would be great, it would mean someone can participate using their own creativity to draft a character.
Otherwise, you're stuck with either:
1) NPC's or
2) Starting a game with someone right from the beginning only
it would be awesome if there were a
3) Play with your friend (and their) character even if they weren't there at the moment the game world was "created"
It could even be something like, you match the current main character's level, and are able to then go through the normal level up process upon joining, from lv1 until their level, right off the bat.
I also wanted to set the record that this should not have been a problem. As others erroneously stated, it was too complicated to implement an export/import character function. This is not true, roughly 20 years ago the entire Neverwinter Nights Series of games allowed the creation of characters, either solo or coop, and then you could one button click an "export" to have your character go back to the list. You could play that character forever either solo, coop or both.
Why hasn't this been fixed in 2023? Probably because this game is a big pile of ♥♥♥♥ and not the "wonderful" game that it was overhyped to be.