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Fordítási probléma jelentése
If players could fix the central issue the story so far revolves around super easily, it'd be a pretty boring game.
But let's say one of them was committing a taboo and madd tadpoles enhance by magic, that magic would still not effect the vampire curse so the sunlight would still kill him.
Furthermore my whole point is that the devs don't know the lore and messed up.
Warding like the one on the pod is fairly high level, a mind flayer would have to study for a very long time to be able to do that, and as I said they have a hive mind so they would no be able to keep it a secret and be killed near moments after they cast there first spell, and the mind flayer in all the cinematics is very high rank so if it was them the elder brain would have just labotmazed it.
Regardless on how you spin it, it doesn't make sense
Making your own setting and rules for that setting is fine.
But balders gate has pre existing source material witch ritch detailed lore.
By messing the lore and basic rules they ♥♥♥♥♥♥ up alot with the game and caused themselves alot of bugs, coding a simple d20 system would be...well simple, hell obsidian made KoTOR 2 in 14 months and that's a turn based d20 system, the devs even have a pre existing engine from divinity orginal sin 2, then again that too is a unbalanced buggy mess.
That's not to say 5e is not perfectly balanced but it does have a really nice balance scale, some things are really strong early level like tempest clerics being able to max out thunderwave damage at level 2, or circle of the moon druids using bear wild shape with being able to make two attacks for 2d6+5 each, but it falls off later on, this is because you can die in one hit at level 1 and 2, hell 10 goblins with 7 hp each at level 1 is super deadly.
Not to mention later on creatures with legendary actions will kick your ass super hard...witch is why I play super fast and loose at my table lol I'm a "you can try" DM...I'm also a "screw it, you do the thing" kind of guy because I don't like my players to die...come close to death and give them a panic attack yes but not die lol
Fine you do you. Apperantly magic can't make a vampire spawn immune to sun light in an imaginary world because it can't possibly do that. If you want to complain call WotC because only you are right. If only said DM could accept that getting rid of a tadpole infection is no easy task because established lore said so. Jeez you sound like the guys that want a continuation of the bhaalspawn story knowing the established lore says they are all dead and not accepting that.
And like I said earlier they kind of have a hive mind going, the second you think "ima do magic" that's it, you are out, no one likes you and you are exiled or killed. Y your friends, want to block your thoughts? Nope that's sus, show us your thoughts nerd, magic thats stupid get put now.
So to sum up: only something like a Mind flayer lich (yes they are a thing and are a common occurrence to mind flayers who study magic but when they are not being murdered by other mind flayers or githyakie they are being hunted down by something called a marut, they are big nigh unstoppable terminator robot madd by gods and they hate lichs) could cast a enchantment that powerful and maybe somewhere that will happen but not on the mind flayers more treasured and rare artifact of there ships, and even then I don't see the magic altering the vampire curse because you can have several enchantments or curses going at once.
I mean, you have the grove healer in a cave, you have members turning themselves into bears, other animals to defend, and the grove leader is more concerned with punishing a child over a theft, why the hell are they letting untrained warriors man the gates when if they get overun, the ritual would be f%^&ed.
That is that vampire spawn are classified as undead, this means that healing from potions of healing and magic like cure wounds has no effect on him and spells like Revivify wont bring him back as he has been dead for way more than a minute and Resurrection stats in its text that it does not work on undead
So if its point A he only thinks hes a vampire...hes is such a dumb edge lord and that is a dumb plot point if B then the devs are stupid
Trying to logic through a fantasy world, when we have less than a third of the story so far and everything is meant to be mysterious, is just a useless endeavour.
when the reason for these things happening is "don't look at it too hard" that boils down to bad writing and plot. saying "don't look at it too hard" is the worst
there already a bunch of crazy ♥♥♥♥ in D&D, you know there is a illithid dragon!?
there are already a bunch of lore and rules for vampires and illithids and what the game did makes no sense
and like I said earlier there is no way he is a vampire because you can heal him and revive him and that boils down to him being a dumb edge lord witch is bad writing and take away anything cool about him because hes just randomly biting people in the night (witch is bad writing) OR really bad writing screwing up the lore and rules of the game
and as I said the illithid tadpoles being magic also makes 0 sense lore wise, a mind flayer that high ranked up would have never even though about touching magic or he would have been exiled long ago because of the fact they share thoughts, the only way it MAYBE works if they the mind flayer mind controlled a powerful wizard somehow and got them to do it witch I doubt because if your that strong of a wizard mind flayers are not really a threat because of your awesome magic (another reason they hate magic users) and on top of that, no matter what was done to that tadpole, it still needs to live in a healthy living brain to thrive, a vampire spawn brain is not a living brain, and yes Vampiric illithids ARE a thing but they are not made from a tadpole going into a vampire, they are made when a vampire infects a mind flayer with the curse, this also makes the mind flayer dumb as hell because they still need brains AND they need blood so it puts them in a feral state.
Most other people I know don't agree with whats going on in that druids grove either, druids are peaceful most of the time but they will lay down the fury of nature if the grove is attacked and they will defend themselfs, with that many druids in one place not many would mess with them, more so if they have a archdruid, archdruids are respected by many other spellcasters because of there skill, most spellcasters have to use magic incantations and hand symbols to cast even simple spells, archdruids can cast spells without saying a word or moving a finger making there spells impossible to counter, not to mention the sheer power of there spells, even for players they get a impressive set of spells to work with, some of the most powerful in the game so why would a large group of them even be phased by a group of goblins? kicking the people out makes sense because they worship Silvanus and hes kind of a ♥♥♥♥♥♥♥♥ but on THAT note the druids that worship him SHOULD be eager to kill all the goblins and not hide from him because of his ideology but also going off THAT it doesn't make much sense that some of the followers are dwarfs and half elfs. dwarfs have a few nature gods and before anyone says that there leader chick is a full elf, shes not. Elfs used to be immortal shapeshifters till lolth and her hot topic gang ruined that and they had to pick permanent forms but there "father" (I say that loosely because they are still a shapeshifter and swaps gender when they feel like it) reincarnates them when they die giving back there old memories and the elf gods are literally there brothers and sisters so why would a elf follow a human god other than the fact they are half elfs and mostly hang out with humans.
A plot is good when you can't find any plot holes and when you do find a plot hole there is a logical in world explanation for it, however every time I look at this polt I find another hole in it with no logic behind it so it has bad writing, not lore friendly and the game mechanics and rules have been butchered.
Yeah, I got all that the first time you said it but thanks for the wall of text lol. Doesn't change what I said at all.
Edit: Still only have less than a third of the whole story or unravelling the mystery of why things are happening the way they are.
If the story in BG3 ends up not making sense based on the rules it lays out itself, then it'll be a bad story.
You just keep making your points more and more invalid.