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*Worshipped = thought Gond was a cool guy.
Definitely not for the EA, but I imagine, considering if you look at every character their deity is the same right now, that it will become part of the character creating process and possibly a conversation choice or topic as a action or reaction during a conversation. Sort of like how race and/or class pops up as a response choice during conversations.
Why? In-lore, a creature doesn't have to be "any class" to dedicate themselves to a deity. What's more, in-lore, if a mortal does not worship any god then they are deemed as faithless and upon death Kelemvor will imprint them into the Wall of Faithless where their very soul will dissipate into the void and disappear forever. It's not your "death" punishment - everything about what made the creature, it's very crux and essence, the soul - will be lost.
Play NWN2 Mask of The Betrayer if you want to see what it truly means, but suffice it to say that a small UI feature is worth adding: it's a small change for a huge in-lore gain.
But there is no feature to include. It's already in the game. The ask is just to unlock the ability for the choice of deity for anyone, regardless of the class.
You can be a pious warrior, thief, or even warlock (it could be fun) without being a clerc or multiclass into clerc
It's should be possible
I'm not religious in real life, I don't follow any religion. I'm more of a conspiracy theorist than anything, i'd sooner believe in aliens than space dad floating around on a cloud. But for DnD? I'm a huge fan of Theros, because i'm a huge fan of mythology. I think even if its not believable, it sure as hell is fun. So all my DnD characters have a god, someone they worship or feel protected by, as a partial explanation for why they have a class level or havn't died yet despite the odds. I'm a huge fan of the Piety system as well.
Don't expect a piety system for BG3, it just isnt going to happen, but I have one for all the games that I DM , I reward players if they act in accordance with their Gods wishes, I reward players for worshipping at the temple, for doing services for priests, so on and so forth, if you put forth effort you get rewarded, this isn't a detriment to those who didnt take a god to worship because they don't have to invest time or resources into it, but neither do they receive a reward. Rather than worshipping a God and performing your duties to gain rewards, you can instead start a business, or become a gladiator, build an army, serve a Djinn, theres lots of things you can do, you don't HAVE to choose piety, its a choice.
So, having said all that. Don't expect a Piety system, and that means its likely we wont get to pick Gods, but a Mod can fix that. It wont ultimately matter though, because there wont be recorded voice lines anyway, so it just wont matter beyond your own personal roleplay. Maybe we can hope some very strong modder builds a piety system and adds more religion based options to the game for dialogue and stuff, but that would be quite a bit of work. Maybe we'll get lucky and in a couple years Larian introduces the Piety DLC but thats even less likely. Theres more important things tbh, it just aint up on the list.
As such, "faithfulness" is a wrongly postulated concept. It's much more appropriate to call the "faith" in a certain god to be a devotion to that god and the punishment arises exactly for the lack of such devotion - not for "just not believing" - since that can only be a blatant or purposeful ignorance.