Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I would say cutscene at places where rest is possible, and chat harassment but moderate enough. For compatibility there's still the cases of camp events so impossible to predict so companion request any rest.
Still there's another problem, there's a lot too many rest required, this can't work properly, and accumulate many evolution in one rest instead of spreading them like it's done currently could be a bad solution.
It didn't feel like harassment when they did it in DAO. I'm okay with being able to rest anywhere. Especially if the mechanic is tied into story development. You are making problems where they don't even exist yet, out of things you want changed in the game.
There may be many rests required for story development, but if they make it so you can choose whether units of food are to be used for the rest or not, I don't see it being a problem.
I dunno. I haven't really felt harassed by their chatter ever, if anything I liked that they would say things as we went along in our journey. I think they added a whole bunch more things that they can say in the upcoming patch. Maybe they should make an option for whether it is on or off? Depending on people's preferences.
The opposite of harassment for me, I had no idea events were ready to take place in the camp. I had to rest like 10 times in a row and some conversations were even out of order.
The least they could do is have more than one event take place with each rest. If they all have something to tell you, they should do so.
Definitely, I didn't even realise it was limited to one per rest. But yeah, a short cut scene where they tell you they want to talk, or someone just saying we should go back to camp they are tired, would go a long way to not missing a lot of those important story moments.
source on that?
Straight from the horse's mouth.
not sure what that means, but i found a video but all it said was "not as effective" and "you might recover half of your health and spells". Is there any more concrete details than that? Otherwise with that, I could just long rest twice and i'd be good to go.
I don't think any of us will really know what it means until we get the patch and accompanying notes, hopefully detailed notes.
https://youtu.be/F7_lnDAvd9s?t=348
Yeah, I'm not a fan of that idea and will be petitioning against it. There's no reason for food to go up as we level - food is food.
Yeah, this is a mechanic for a generic MMORPG and not for a D&D game.
If the developers want a money sink they should limit the number of short rests to 1 per long rest and remove food creation spells.