Baldur's Gate 3

Baldur's Gate 3

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BaptismByLoli 2021 年 7 月 24 日 上午 9:37
QoL Suggestion - Removing weight on currency
So apparently, I found out that gold has weight which while negligible in the early game, could end up taking 1/5 to 1/4 of your unencumbered weight limit near the end of EA if you are stingy with your money. This can be further compounded if the player chooses to play a class that lets them dump strength like a Wizard for example. If I'm remembering things right, I think 11k gold is equal to 11kg?
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Stardama69 2021 年 7 月 24 日 下午 2:39 
I like the mechanic, it could punish greedy players lol. Joke aside there's almost certainly be a mod to remove it after release
Pan Darius Cassandra 2021 年 7 月 24 日 下午 2:46 
You could send all your gold to camp and then retrieve it only when you need it for vendors.
BaptismByLoli 2021 年 7 月 24 日 下午 3:56 
引用自 pandariuskairos
You could send all your gold to camp and then retrieve it only when you need it for vendors.

I can but as stated in the title, its a quality of life improvement since I doubt most enjoy going through extra hoops to make a purchase.
Coldhands 2021 年 7 月 24 日 下午 4:03 
Gold having weight is probably the D&D mechanic most handwaved away.
I think Larian should either double down on the survival systems and actually make inventory space/weight limits a meaningful part of the gameplay, or just put coinage in its own universal, weightless inventory like almost every other CRPG ever.

Riding the fence on inventory management is a great way to only add annoyance.
最後修改者:Coldhands; 2021 年 7 月 24 日 下午 4:05
SnarkOne 2021 年 7 月 24 日 下午 4:21 
引用自 Coldhands
Gold having weight is probably the D&D mechanic most handwaved away.
I think Larian should either double down on the survival systems and actually make inventory space/weight limits a meaningful part of the gameplay, or just put coinage in its own universal, weightless inventory like almost every other CRPG ever.

Riding the fence on inventory management is a great way to only add annoyance.
+1
I don't care what Larian chooses, as long as they double down on something. They won't please everyone and there's no middle sweet spot. There's going to be a competitive mod for whatever direction they choose to go with. I'd prefer it if they stick with the weight for gold
Coldhands 2021 年 7 月 24 日 下午 6:18 
引用自 SnarkOne
引用自 Coldhands
Gold having weight is probably the D&D mechanic most handwaved away.
I think Larian should either double down on the survival systems and actually make inventory space/weight limits a meaningful part of the gameplay, or just put coinage in its own universal, weightless inventory like almost every other CRPG ever.

Riding the fence on inventory management is a great way to only add annoyance.
+1
I don't care what Larian chooses, as long as they double down on something. They won't please everyone and there's no middle sweet spot. There's going to be a competitive mod for whatever direction they choose to go with. I'd prefer it if they stick with the weight for gold

Exactly. Weight for gold, food, supplies that have necessary uses, limited inventory space and encumbrance considerations. 5e has mechanics for all this stuff, but I think the resource management side of adventuring is something much better suited for a video game where there's a computer to handle all the math for you. Just leave the player with the strategic decisions about what gets brought and what stays behind. When the party turns back and when they press on.
CRPG mixed with a survival game. I don't know that the overall structure of an Original Sin game really lends itself to that idea, but it's the only one where gold having weight isn't just a random annoyance.
最後修改者:Coldhands; 2021 年 7 月 24 日 下午 6:18
asdf 2021 年 7 月 24 日 下午 8:07 
引用自 Coldhands
引用自 SnarkOne
+1
I don't care what Larian chooses, as long as they double down on something. They won't please everyone and there's no middle sweet spot. There's going to be a competitive mod for whatever direction they choose to go with. I'd prefer it if they stick with the weight for gold

Exactly. Weight for gold, food, supplies that have necessary uses, limited inventory space and encumbrance considerations. 5e has mechanics for all this stuff, but I think the resource management side of adventuring is something much better suited for a video game where there's a computer to handle all the math for you. Just leave the player with the strategic decisions about what gets brought and what stays behind. When the party turns back and when they press on.
CRPG mixed with a survival game. I don't know that the overall structure of an Original Sin game really lends itself to that idea, but it's the only one where gold having weight isn't just a random annoyance.

I don't think it makes any sense at all in a game like BG3. You can travel back and forth freely in BG3, there's no passage of time or anything like that - even if you had weight restrictions, it's still going to be nothing more than a nuisance because the worst case scenario is you just make multiple trips to carry everything you wanted to.

I think those kinds of weight restrictions only really make sense in more procedurally generated games, or if the weight restriction is only limited to specific areas (ie. I could maybe see weight restrictions making sense in some games if they were just limited to specific quests, and as soon as the quest was over you still had access to everything you left behind.. but that's a very different kind of system).

Besides, something like that would need to be planned around from the start of development - it's not the kind of thing you can just shove in an already half-finished game. It's way too late in development to try to make sweeping changes like that.
Coldhands 2021 年 7 月 24 日 下午 8:42 
^I agree, given what the game's like now. Something more open world and free roam maybe, with a time keeping system. BG3 probably couldn't be DOS with D&D rules for survival mechanics to really work, so I think it'd be better all round if coinage didn't weigh anything.
And wasn't a general inventory item.
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張貼日期: 2021 年 7 月 24 日 上午 9:37
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