Baldur's Gate 3

Baldur's Gate 3

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Pan Darius Cassandra Aug 4, 2021 @ 12:08pm
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Why Barrelmancy Needs To Die
It's complete, utter non-sense.

https://www.youtube.com/watch?v=cq2G7Piq6N4
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Showing 331-345 of 1,055 comments
TheBlueFox Aug 9, 2021 @ 2:53pm 
But in my opinion barrels are just fine as is.

It's people hoarding barrels from other areas, stacking them up in places they dont exist naturally, and blowing them up to win a fight spouting "barrels OP" that are just being ridiculous.

If I save grenade launcher ammo for the last fight of resident evil games are they OP?

ITS A SINGLE PLAYER GAME let people do fun stuff if they want to
Izunyami Aug 9, 2021 @ 2:57pm 
Originally posted by pandariuskairos:
Originally posted by asagi:
I don't think they should die. More, i'd like to see their mechanics changed. For example. Throw a firebolt at one and the barrel just catches fire. Fire an arrow at it and it just leaks oil onto the ground around it. Cast a fireball or an explosive device and it enhances the spell maybe by two levels as it fuels the fireball.

Firebolt disables the barrels effectiveness. Arrow creates a surface. And fireball uses the fuel to enhance the spell. I think it would add more strategy in their positioning and for their uses.

I think that would actually be acceptable. Anything that turns them from being bombs into something more believable.

But then the game would be too much like DOS! How dare they do that, amirite?!?!
Izunyami Aug 9, 2021 @ 2:59pm 
Originally posted by asdf:
Originally posted by Funniesthobo:

Even wearing heavier armours gives you a disadvantage on stealth checks. Why would carrying a barrel be any different? No one is trying to diminish stealth mechanics. That is not what this thread is about. Stealth mechanics are so much more than just placing barrels around NPCs.

With stealth in its current state advantage/disadvantage on stealth is kind of meaningless because you rarely actually make stealth checks in the first place. A character in heavy armor without proficiency in stealth has no trouble at all stealthing through the game right now.

That's because stealth is broken right now. I'd imagine Larian will get around to fixing it and improving upon it; it's just probably further down their list since it's one (large) mechanic that most PCs won't leverage as much.

At least the mods FINALLY locked the duplicate thread. Jesus, that thread shouldn't have been revived in the first place.
Last edited by Izunyami; Aug 9, 2021 @ 3:04pm
Originally posted by TheBlueFox:
But in my opinion barrels are just fine as is.

They are not.

- They often appear in places that make little to no sense.

- They are too frequent. This makes the entire mechanic begin to feel gimmicky.

- Oil and wine do not explode like bombs unless under extreme pressure. They are flammable, however.

- NPC's barely react to the presence of these bombs, except to occasionally explode them themselves.
Izunyami Aug 9, 2021 @ 3:06pm 
Originally posted by pandariuskairos:
Originally posted by TheBlueFox:
But in my opinion barrels are just fine as is.

They are not.

- They often appear in places that make little to no sense.

- They are too frequent. This makes the entire mechanic begin to feel gimmicky.

- Oil and wine do not explode like bombs unless under extreme pressure. They are flammable, however.

- NPC's barely react to the presence of these bombs, except to occasionally explode them themselves.

-You were already heavily disproven here

-You were already heavily disproven here

-I would agree with you.. but no, I won't.

-Literally everyone admits this. This has nothing to do with anything; this point is you accepting the existence of barrels, as is, which you clearly want them completely removed. Go away.

This is how many barrels are in Act 1, in total: https://www.reddit.com/r/BaldursGate3/comments/jb52af/baldurs_gate_3_special_barrel_census/
Not that many. Especially as many are clustered. Go away. Stop making these repeated, dead, disproven arguments.
Last edited by Izunyami; Aug 9, 2021 @ 3:09pm
TheBlueFox Aug 9, 2021 @ 3:10pm 
Didnt mythbusters shoot rifles at propane tanks to prove they dont explode?

I've been raised on action movies, red mystery barrels in shooters, explosive fuel tanks in strategy games, and even had them in tabletop games.

That's why I said my opinion is that they're fine. They're not a new concept. They're not too frequent, they're not too powerful.

They're there to be abused if you want to but nobody is making you. They dont appear in ANY key fights except the grove defense specifically AS TRAPS
Originally posted by TheBlueFox:
Didnt mythbusters shoot rifles at propane tanks to prove they dont explode?

I'd also like to point out that refined gas ought to be more explosive than crude oil.

https://www.youtube.com/watch?v=lIo_0qBR8nU


Originally posted by TheBlueFox:
I've been raised on action movies, red mystery barrels in shooters, explosive fuel tanks in strategy games, and even had them in tabletop games.

Yeah, well that's literally why many of us don't like it.


Originally posted by TheBlueFox:
.

That's why I said my opinion is that they're fine. They're not a new concept. They're not too frequent, they're not too powerful.

Just because you said it doesn't make it true. Doesn't matter if it's a 'new' concept or not, it's a dumb concept. They are too frequent, and they're too much of an "I win button".


Originally posted by TheBlueFox:
They're there to be abused if you want to but nobody is making you. They dont appear in ANY key fights except the grove defense specifically AS TRAPS

I've pointed out before, the "just ignore them" argument holds no water when the enemies use them too.
Jack Hawklight Aug 9, 2021 @ 3:24pm 
Originally posted by TheBlueFox:
That's because of how the game treats stealth.

If you are not in a sight cone you do not make a stealth check and there is no audible aura of detection.

However if you enter a sight cone you are automatically spotted.

Only if you enter a sight cone while in DIM OR DARK LIGHT as indicated by the light Indicator do you roll a stealth check. Shooting out the lights allows a stealth character to walk freely in sight cones.

However the rate of stealth checks made is a little fast in my opinion


Originally posted by TheBlueFox:
But in my opinion barrels are just fine as is.

It's people hoarding barrels from other areas, stacking them up in places they dont exist naturally, and blowing them up to win a fight spouting "barrels OP" that are just being ridiculous.

If I save grenade launcher ammo for the last fight of resident evil games are they OP?

ITS A SINGLE PLAYER GAME let people do fun stuff if they want to

I'll have to give some more thought as to stealth mechanics in general and placing barrels around NPCs. Some complain about it breaking immersion, but they also could just not use the barrels. I don't and seem to get through the game just fine.

There are some common practice things that I find to be immersion breaking but I don't try to stop others from doing them. I just don't engage in those practices I find to be immersion breaking.

I will give it some thought.
Izunyami Aug 9, 2021 @ 3:26pm 
Originally posted by TheBlueFox:
Didnt mythbusters shoot rifles at propane tanks to prove they dont explode?

I've been raised on action movies, red mystery barrels in shooters, explosive fuel tanks in strategy games, and even had them in tabletop games.

That's why I said my opinion is that they're fine. They're not a new concept. They're not too frequent, they're not too powerful.

They're there to be abused if you want to but nobody is making you. They dont appear in ANY key fights except the grove defense specifically AS TRAPS

Propane tanks CAN explode. But that's because of a multitude of factors.

https://www.shefflaw.com/how-common-are-propane-explosions/
https://www.youtube.com/watch?v=Lr15rPHEmeQ
https://sinasdramis.com/dangers-of-propane-gas/

It's not that propane itself can't explode but that propane tanks are designed to PREVENT explosions. You're not including the fact that tanks are designed specifically to mitigate risk factors. An explosion is just super-heated, high-pressurized air spreading rapidly; anything flammable can explode. The likelihood of it is dependent on material and environment.

What mythbusters proved is that propane TANKS are safe. Not that propane itself can't explode.

You can even get ethanol (alcohol, as in wine) to explode:
https://www.youtube.com/watch?v=_QYN7EDVTGA

You can even get explosions from... grain. Just grain. Literal pieces of wheat or rye (flour).
https://www.princeton.edu/~ota/disk1/1995/9561/956106.PDF
Last edited by Izunyami; Aug 9, 2021 @ 3:27pm
TheBlueFox Aug 9, 2021 @ 3:26pm 
Enemies dont "use them". If you stand next to one they'll shoot it. But aside from one barrel in the ruined temple and one at a goblin checkpoint there are no barrels within combat range of enemies.

The barrels in the grove cave arent near combat. The ones on the nautiloid arent near combat. Crashed ship arent near combat.

You can LITERALLY not figuratively, ignore barrels and nothing will change for you.
Jack Hawklight Aug 9, 2021 @ 3:27pm 
Originally posted by pandariuskairos:
I've pointed out before, the "just ignore them" argument holds no water when the enemies use them too.

Yes, but the enemies don't hoard them and place them around your party and blow them up. They only use them if you put a character too close to an explosive barrel on the battlefield... which normally there aren't many, so they are quite easy to avoid. I don't even notice them most of the time. Just don't place characters near highly explosive materials and the enemy doesn't use them....
Izunyami Aug 9, 2021 @ 3:42pm 
https://www.dailymail.co.uk/news/article-6305645/amp/Alcohol-factory-explosion-leaves-one-injured-2-000-evacuated-homes-Mexico-City.html
https://www.rt.com/news/488008-huge-explosion-chemical-plant-mexico/
Here's a news story of an alcohol factory's tank exploding. A BIG explosion. One you can visibly see well, on video.

Is BG3's firewine exploding realistic? Probably not. Is alcohol incapable of exploding? Wrong, it is. Now quit these arguments and argue something real.
TheBlueFox Aug 9, 2021 @ 3:45pm 
And hey, its firewine developed by dwarves

Dwarves are resistant to alcohol poisoning

Who's to say it's not 150 proof liquid explosive napalm?

Bars probably water it down so their customers dont die
Last edited by TheBlueFox; Aug 9, 2021 @ 3:46pm
Izunyami Aug 9, 2021 @ 3:46pm 
Originally posted by TheBlueFox:
And hey, its firewine developed by dwarves

Dwarves are resistant to alcohol poisoning

Who's to say it's not 150 proof liquid explosive napalm?

I kind of want this to be canon now lmao. Granted, firewine is consumed by non-dwarves so it can't be too deadly.
Last edited by Izunyami; Aug 9, 2021 @ 3:46pm
TheBlueFox Aug 9, 2021 @ 3:48pm 
Yeah I caught that. Water it down to extend the supply and not commit mass murder
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Date Posted: Aug 4, 2021 @ 12:08pm
Posts: 1,055