Baldur's Gate 3

Baldur's Gate 3

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Party members set to AI auto?
Is there a way to have our party members on auto, where there is a selection of what they might do, depending on their class. Like begin battles by buffing, then cast damage spells, and then stay back using missile weapons and heal when necessary. Or things like defend the spell casters. Wasn’t this from BG II?
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Εμφάνιση 16-30 από 67 σχόλια
Because of all the trouble it would be to set up allied AI to fight smart, rather than basic in the way that enemy A.I. do. I can tell you this, it's just not going to happen.
Τελευταία επεξεργασία από The Seraph of Tomorrow; 27 Ιουλ 2021, 4:44
Αναρτήθηκε αρχικά από psibot:
Considering foe parties don't fumble up it should work AI wise. But the issue underlying for you seems to be combat is not interesting it seems. Why is that so? repeated act1 too often, micro management too tedious? to name a few

Combat is interesting but sometimes I like to contribute my part to it, and see what inspirational or exciting moves my co-heroes take each turn on their own. Will Shadowheart demonstrate to us how to use her trickery skills the right way, in the right scenarios? Will we be awed by Gail’s cool crab combo? Tons of different paths to take to finish battles, and I’m happy to be surprised sometimes.

We would probably have settings like if it’s ok to use potions/scrolls/consumables, and when to self heal and when to heal others (depending on role). Also, outside of battle it could work too. Such as if the rogue (or whoever has lockpick or trap skills) (or other types of skills) should automatically use them when finding something to use it on.
There is nothing quite so boring as watching a game play itself.

I'd almost rather watch paint dry, since at least then you end up with a painted thing.

If you want something else to take control of your party members, one might simply suggest you play multiplayer. Larian provided an official discord with lots of lobbies for precisely that reason.
Αναρτήθηκε αρχικά από hoshuoso:
Αναρτήθηκε αρχικά από psibot:
Considering foe parties don't fumble up it should work AI wise. But the issue underlying for you seems to be combat is not interesting it seems. Why is that so? repeated act1 too often, micro management too tedious? to name a few

Combat is interesting but sometimes I like to contribute my part to it, and see what inspirational or exciting moves my co-heroes take each turn on their own. Will Shadowheart demonstrate to us how to use her trickery skills the right way, in the right scenarios? Will we be awed by Gail’s cool crab combo? Tons of different paths to take to finish battles, and I’m happy to be surprised sometimes.

We would probably have settings like if it’s ok to use potions/scrolls/consumables, and when to self heal and when to heal others (depending on role). Also, outside of battle it could work too. Such as if the rogue (or whoever has lockpick or trap skills) (or other types of skills) should automatically use them when finding something to use it on.
AH ic it's not about standard vanilla AI but immersion/tutorial/inspiration thing. Something like that would be a bigger dev investment even cheating by using most effective encounters from other users, but suggestions how to make more of your skills mite be possible.
Id be fine with having the same combat AI that enemies use as a toggle, but not as default. Id use it occasionally during fights that dont require complex strategies. Very rarely though, I prefer picking what happens. You want it? Use it! You don’t? Of course!
Τελευταία επεξεργασία από Kryldost; 28 Ιουλ 2021, 2:08
Would love to see this as an option. More options are always welcome!
How about group attack when you think you to need to swarm in and all attack an Arcane Turret, where going into turn based mode isn't working and the thing is still firing. You just want to have everyone swing away at the same monster, really fast. Could be used in other battles against Stronghold Walls, the ones that are slightly cracked & have lots of HP, that you gotta bash through before a goblin wakes up and attacks... ?

This isn't a RTRPG though with a pause key (though i press space bar before stepping away for periods of time)
You arent supposed to break them, also last time I tried in patch 4 they kept firing xD get sussur blossoms from the sussur tree it desactivate them
Τελευταία επεξεργασία από Kryldost; 30 Ιουλ 2021, 1:58
Αναρτήθηκε αρχικά από kryldost:
You arent supposed to break them, also last time I tried in patch 4 they kept firing xD get sussur blossoms from the sussur tree it desactivate them

Haha ok, thank you! There’s enough blossoms to go around for all of them, and do the crafting? And they don’t die out by the time you get back there?
Pan Darius Cassandra (Αποκλεισμένος) 30 Ιουλ 2021, 10:31 
Αναρτήθηκε αρχικά από The Heretek:
Because of all the trouble it would be to set up allied AI to fight smart, rather than basic in the way that enemy A.I. do. I can tell you this, it's just not going to happen.

It really wouldn't though. BG3 already uses an AI for allies - like in the initial Druid Grove fight against the goblins. Why do you think it would be difficult to use the same AI that controls Zevlor and Aradin and Wyll to control companions in your party? It's not difficult at all.
Αναρτήθηκε αρχικά από pandariuskairos:
Αναρτήθηκε αρχικά από The Heretek:
Because of all the trouble it would be to set up allied AI to fight smart, rather than basic in the way that enemy A.I. do. I can tell you this, it's just not going to happen.

It really wouldn't though. BG3 already uses an AI for allies - like in the initial Druid Grove fight against the goblins. Why do you think it would be difficult to use the same AI that controls Zevlor and Aradin and Wyll to control companions in your party? It's not difficult at all.

I agree. It seems like they can attach the enemy units AI to party members. There are other situations, I thought, maybe when you wear the hag mask, that your own party member starts to attack the rest of the party.
Pan Darius Cassandra (Αποκλεισμένος) 30 Ιουλ 2021, 11:08 
Αναρτήθηκε αρχικά από hoshuoso:
Αναρτήθηκε αρχικά από pandariuskairos:

It really wouldn't though. BG3 already uses an AI for allies - like in the initial Druid Grove fight against the goblins. Why do you think it would be difficult to use the same AI that controls Zevlor and Aradin and Wyll to control companions in your party? It's not difficult at all.

I agree. It seems like they can attach the enemy units AI to party members. There are other situations, I thought, maybe when you wear the hag mask, that your own party member starts to attack the rest of the party.

Yeah, I just don't get this perspective that some people have that everything always has to be built from scratch.

BG3 already has 'allied' AI and we already see it in the game. They just need to adapt it to party members and give us a couple of options to set it's behavior how we want (sort of like how PoE does it). Pretty basic, actually.
people seem to get very negative about the idea that the "game is playing itself" as if having companion ai is going to dumb down the game and ruin their experience or something.

Can you imagine what the reaction would have been had the Souls games never had npc summons and then suddenly added them in for the newest game? There would have been rioting in the streets.

What's funny is that the original games had companion ai, and while it wasn't the smartest, they have simple routines you could select. "fight, aggressive", "cleric, support", etc. Hell, the fact that we have certain fights with friendly npcs that attack enemies and heal us says that it wouldn't be a huge stretch to add it to our companions.
Τελευταία επεξεργασία από Dex; 30 Ιουλ 2021, 11:25
Honestly some of the most fun I ever had with DOS2 was with those Party AI Mods. There would be challenges for those using it because BG3 abilities are limited between rests but part of the fun is figuring out how to deal with those situations and if it's a toggle you can turn it off when needed.

I wish Larian would at least just switch it on as an option at the very least so people could choose to have it or not. They could add a disclaimer that you may regret some of the decisions your party members make and it would still be great.
Cahos Rahne Veloza (Αποκλεισμένος) 1 Σεπ 2021, 21:30 
Baldur's Idle Gate Clicker, I'm sold already. just don't be a total jerk and add microtransactions and I'm in. Do what Soda Dungeon did where micro is absolutely optional.
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