Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is also a jump spell that add lots of distance. I assume you are ok with this since it is magically enhanced.
One thing you note is that elevation is huge in this game right now and high ground gives advantage to the high and disadvantage to the low shooting up. So they need to make jumping up to close the gap viable to balance what they have done with elevation.
My player even wears [Boots of Leaping and Striding] to enhance my games jump distance. Then combine that with a jump spell and one leap will carry me father than you can run in a round.
Sometime you just have to go with it - lol.
But i do think we should do a check rolls to see if you trigger attack of opportunity when you jump away... Wasted acrobatics skill check opportunity so much they could have done even make combat jumps that stun or do damage the sky is the limit...:)
@Urdi I understand what your saying wait until you see mintaurs jump several screens rofl. the whole thing is that disengage and jump are one that and other thing make a feeling on dnd on steroids. Have a look back at release I preety sure stuff will change or have a look at solasta it feels totally like classic DnD even though 5e downs but graphics are poor but Readibg what you wrote I don't think youll mind
Yes, this sounds normal for the universe.
I understand what you mean, I expected BG3 to be out of nowadays standards since it should aim to replace BG1 as a reference as an heroic fantasy game.
Thanks for the video, I now understand why they implemented jump like it is and I think I have the same conclusion he had ... and that is : The jumping mechanics makes no sense.
Solasta is already on my watchlist and after playing at BG3, i'm sad to say that I'm sure i'll enjoy that one more than the one in my favorite universe which is forgotten realms :(
Graphics never made a good game, check Rimworld with 1.7% negative reviews and Wildermyth with 3% negative ones, they have questionable graphics but surpass in ratings all the AAA games with great graphics I know.
If you use any form of magic, that's ok and the "jump thing" would have never crosses my mind.
But as a "normal" human character jumping up & down AND with that distance that made me raise an eyebrow.
If I was able to jump like that, I would be in the national ski team in my country ! :)
Jumping also requires no action per TT rules. It's simply a part of your movement.
It just broke the immersion for me.