Baldur's Gate 3

Baldur's Gate 3

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subataoiwolf Oct 22, 2020 @ 5:01pm
Please Make Baldurs gate 3 more like D&D
Hedging bets by going with a system that worked for a previous video game is going to be a mistake.
Show more dice rolls, less fire etc div 2
idk just wish it was more true to dnd rules etc
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Showing 1-12 of 12 comments
gildar1 Oct 22, 2020 @ 5:38pm 
I dont know, I think it is fine how it is....
IgnatiusJ.Reilly Oct 22, 2020 @ 7:28pm 
The biggest problem is how the DOSisms make the D&D 5e spells and abilities superfluous. On top of this, they've even weakened some abilities and spells for some unknown reason.
wendigo211 Oct 22, 2020 @ 8:13pm 
When you look at D&D CPRGs, right now it's closer to the rules of its edition than BG or BG2 were. It's closer to 5th edition than NWN and NWN2 were to 3.0 and 3.5. It's probably got the same fidelity to the rules that Pathfinder: Kingmaker has. Really, ToEE is the only post SSI D&D CRPG that has it beat for proper rules fidelity, possibly Solasta too (although it doesn't implement as much of the 5e ruleset as BG3 does and it has its own rules deviations).

Yeah, there are somethings that are different, but different isn't always bad. I like the idea of elevation bonuses, but I'd rather they worked as a +-1 or 2 instead of advantage/disadvantage and all that means for activating abilities (like sneak attack). I kind of like backstab too, since facing mechanics do offer some more complexity to the rather simple 5e system, but it might be too strong and if it stays, I want to see the AI using it as well. I also prefer the free movement system they implemented to the grid based system some games have.

As for environmental effects, they are in D&D. Have you never played a D&D game and cast Spike Stones, Stinking Cloud, Web, Entangle, Incendiary Cloud, Acid Fog, Cloud Kill, or thrown a tanglefoot bag, caltrops, alchemist's fire... Never thrown flasks of lamp oil at a troll while an archer peppers them with flaming arrows? Have you ever played Pathfinder:Kingmaker or BG and waited for a Web spell to wear off? Environmental stuff has been a part of D&D for a long time.
IgnatiusJ.Reilly Oct 23, 2020 @ 8:09pm 
Well, if one looked at how the spells and abilities actually worked in 5e, one would see that handing out advantage like candy, bloating HP, etc. nullifies a host of 5e abilities and spells. The stuff one gains upon leveling up becomes largely meaningless when one can get the equivalent for free. Quite odd design, to be honest.
wendigo211 Oct 23, 2020 @ 8:44pm 
Originally posted by IgnatiusJ.Reilly:
Well, if one looked at how the spells and abilities actually worked in 5e, one would see that handing out advantage like candy, bloating HP, etc. nullifies a host of 5e abilities and spells. The stuff one gains upon leveling up becomes largely meaningless when one can get the equivalent for free. Quite odd design, to be honest.

To be fair 5e hands out advantage/disadvantage like candy all by itself. Not saying that it isn't worse in this game, but it isn't a rare occurrence in 5e.

I think Larian is trying to make combat more dynamic and after playing Solasta I tend to agree that it needs some spicing up. Positioning doesn't really matter in 5e, but it should matter in a TRPG.

I agree the extra HP has a bad effect on spells like Sleep and Colour Spray, although Larian further nerfed those spells by reducing the effect duration (IIRC it's 1 or 2 rounds instead of 10). Those spells are no longer an early game "I win" button. I have mixed feelings about that change myself, but we'll see how the higher level CC plays when we have access to it.
IgnatiusJ.Reilly Oct 24, 2020 @ 1:12am 
It most certainly does not hand out advantage like candy. Please state how advantage is awarded besides being awarded by class abilities and spells effects.
wendigo211 Oct 24, 2020 @ 1:48am 
Originally posted by IgnatiusJ.Reilly:
It most certainly does not hand out advantage like candy. Please state how advantage is awarded besides being awarded by class abilities and spells effects.

Flanking rules (pg. 251 of DMG), plus some of the other ways:
attacking a prone enemy
attacker being helped
Dorok Oct 24, 2020 @ 2:49am 
Originally posted by wendigo211:
When you look at D&D CPRGs, right now it's closer to the rules of its edition than BG or BG2 were. It's closer to 5th edition than NWN and NWN2 were to 3.0 and 3.5. It's probably got the same fidelity to the rules that Pathfinder: Kingmaker has.
I don't see how this comment can be valid. It's not RTwP that's breaking in deep D&D rules, as far I know BG1&2, IWD1 RTwP aez quite fairly faithful to D&D 2e. It's only with D&D 3&3.5e that RTwP had to simplify a lot the rules, exempla NWN series and IWD2.

Larian approach is much more free, they use rules as a base and adapt them to the design they want or think necessary for an AAA game.

Originally posted by wendigo211:
Really, ToEE is the only post SSI D&D CRPG that has it beat for proper rules fidelity, possibly Solasta too (although it doesn't implement as much of the 5e ruleset as BG3 does and it has its own rules deviations).
No, Pool of Radiance series plus many other SSI series, BG1&2, Pool of Radiance: Ruins of Myth Drannor (but the project suffered a shift along development and started D&D 2e but ended D&D 3e, IWD1, ToEE, Dungeons & Dragons Tactics.

ToEE could be a very special case, it's still not isolated from aspect of rules fidelity to the IP.

But if I'm +1 to OP, I doubt it can be changed, and it could not stop BG3 to be a great RPG based on D&D. Still for TB D&D it's the one that is going much more far in rules adaptation.
IgnatiusJ.Reilly Oct 24, 2020 @ 3:22am 
Originally posted by wendigo211:
Originally posted by IgnatiusJ.Reilly:
It most certainly does not hand out advantage like candy. Please state how advantage is awarded besides being awarded by class abilities and spells effects.

Flanking rules (pg. 251 of DMG), plus some of the other ways:
attacking a prone enemy
attacker being helped

Those are not core rules, but varaint rules in the DMG, and only a newbie DM would ascent to them due the wide ranging affects they have on spells and abilities. And shoving to prone requires an action, you give up your action to do that, it's not resource free. And shoving to prone isn't even in BG 3 for crying out loud.
Last edited by IgnatiusJ.Reilly; Oct 24, 2020 @ 3:24am
Dorok Oct 24, 2020 @ 3:33am 
Originally posted by IgnatiusJ.Reilly:
Originally posted by wendigo211:

Flanking rules (pg. 251 of DMG), plus some of the other ways:
attacking a prone enemy
attacker being helped

Those are not core rules, but varaint rules in the DMG, and only a newbie DM would ascent to them due the wide ranging affects they have on spells and abilities. And shoving to prone requires an action, you give up your action to do that, it's not resource free. And shoving to prone isn't even in BG 3 for crying out loud.
From a non D&D 5e expert your comment makes no sense.

Flanking, prone, help, are all typical rules that can add a lot of depth to TB combats.
Last edited by Dorok; Oct 24, 2020 @ 3:33am
ICHI Oct 24, 2020 @ 6:33am 
So sad...give the project to Obsidian studio please...just stop,you are killing BG... keep what u've done even the scenario change some names and words and name it Divinity 3. Please.
ICHI Oct 24, 2020 @ 6:36am 
We were expecting Div 3 btw...i miss Malady every day.
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Date Posted: Oct 22, 2020 @ 5:01pm
Posts: 12