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This one cracked me up.
You now see a map filled with barrels and know this is going to be s***.
This only goes to proves you don't have the slightest idea of how the BG3 campaign plays, or how to balance a video game,
If there were a better explanation for why there were so many barrels then they would fit with the game better. Players can largely then decide if/how they want to use them (choice is a good thing). I'm really not worried about fringe cases of people spending hours moving barrels or objects around to thunderwave at opponents. It's more the basic setting and what I view as their overabundance coupled with their ease of use in general that is off putting.
I also don't think it's desirable to make, or try to make, any game 100% aligned with the real world for things like the weight of objects (it's a fools errand imo). I do however think it's helpful when world building to "ground-truth" the setting you're creating versus reality and keep in game consistency in mind (full barrels weigh the same as empty?).
I think the encumbrance rules are very generous in 5e and rely on the DM and players at the table to decide what would seem ridiculous or not. If Larian is the DM, they need to listen to a much bigger and more diverse community than any table top. I hope the community errs on reducing barrelmancy and asks the DM to explain or at least hint at why there is so much explosive stuff everywhere. Since it's a video game they can easily code in complexity behind the scenes that 5e avoids as long as it doesn't create a rats nest for the player to figure out how to use. For example, they could hard code items that would be too bulky to carry or limit how many can be carried at once regardless of weight. This would be, and honestly should be, intuitive to players for the objects. Who would be surprised that your character, regardless of strength, couldn't carry around a bunch huge chests and barrels (sans a bag of holding)? Eventually there is going to be a bag of holding and currently it will be the most useless iconic magic item ever.
For the record, I am not 100% against using oil barrels in room to blow goblins up or tipping over an oil barrel to create a flammable surface. It just feels like too much in EA. I could even totally see Ogres that are large creatures with 19 strength, say three of them who want to eat you, easily carrying and throwing barrels (and chests etc.) at players. Getting hammered with 50lb barrel or 110lbs barrel should be pretty devasting to low level characters (unless you're Halsin the tank). I can also see players carrying smaller barrels or pushing/tipping barrels for use in combat depending on size and strength of the character and the size/weight of the barrel.
End of the day, a little writing, tweaking to the mechanics, and generally toning down the barrels would go a long way for a better fit and feel for me.