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She left and despawned from the game telling me that the goblins in the camp think I am dead and will be hostile.
This is the point where I stopped the game and left it off for the rest of the day.
It was a big “Gotcha” from the devs and something that made no sense in universe.
Let’s recap:
-I was “holier than thou” to every single Absolute person I saw.
-I secured the victory for the goblins before showing up.
-I brought home Sazza without a scratch to help the Absolute win the fight.
-I did not kill a single goblin except the ones in the cave behind the prison in the grove.
-Everyone in the dialogues loved me and was respectful of my person.
-Minthara declared us both as the official leaders of the tribe to everyone.
What is the reason they want to kill me? There is none. Just moustache twirling, evil nonsense. I played all my cards up to that point to lead the Goblin horde and I literally get reset to Silvanus’ grove before the goblin attack, just with everyone dead.
I thought “Well Sazza was on my side, and it is a infight between leadership” but no, everyone was suddenly against me and Sazza bugged out in a way that she was not talking but also not hostile.
It was a ♥♥♥♥♥♥♥♥. I killed all the goblins like I would on a good route and check on Halsin: He was not there anymore, but his cage was intact. I do not know if this is intended or not but yeah. That is certainly something.
After clearing the goblins I took my rest and our missing druid attacks me in my camp. I kill Halsin without even a chance of conversation about Kagha or anything and I basically did a kill everything you see run with my companions intact.
This felt like a giant illusion of choice to me. What’s the harm in just sending me to Moonrise Towers and let the goblins be neutral? What about Minthara? Why not give me the option to take over?
All I get is a reset to pre assault on the grove and that’s it.
The rest of the game is basically the standard evil affair: Giving the woman and her child to Ethel for the +1 stat item (which is not working at the moment), refusing to help the people in Waukeen’s rest, so they all perish in the fire, kill the Zhentarim in their outpost, kill the Tiefling instead of the people who dealt with Zariel, let the harpies have their food and kill them afterwards for their riches, helped Lae’zel find a way to the crèche, kill the myconid colony along with their Sovereigns, and wait go for the boat ride just to have the cinematic play and tell me how awful I am. (I am not going into too much detail on the Underdark, the chapter one part seems really unpolished content wise.)
Guys, you have a really good skeleton of a story but by the gods, this was sitting on a train and going around in one big circle.
I usually can tolerate much but this was awful the way it played out. This playthrough took me about 10 hours because my combat went really fast and most of the dialogue was gone because it feels like 75% of writing and implementation went into the good path.
You have more possibilities on how to deal with Kagha and how you kill the Goblin leaders than you have options on your path down evil.
Again, why?
Kagha can be dealt with in 4 ways: Getting Halsin back, exposing her and killing her, exposing her and joining her (this is what I will test next), attack her directly. All of those have different outcomes and different reactions, hell she has even subplots if she kills Arabella or not and Zevlor’s opinion on her death will change depending on whether or not she kills the girl or not, even offering you a quest to take her out.
On the other hand we have a flat line when it comes to the evil path. I would have loved to have that side of the story expanded and a multitude of ways to get Minthara out of the way without going on the good side ending up as an overlord.
Final thoughts:
The evil path is the one probably played least and at the moment I do not recommend it if you expect a huge story shift. If you just feel evil and want to kill everything, then evil is the way to go but also, write feedback.
At Larian: If you expand the evil side of things more and give us options on what to do past the Silvanus’ grove, this could become a very interesting parallel story line. As it stands, it is really disappointing and in all honesty the inferior play experience.
The better "evil" path would be siding with shadow druids or playing the tieflings and druids against each other.