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I'm almost to the point I tell the Tiefling siblings to leave the Grove, just so I don't have to hear them arguing every time I want to visit the blacksmith...
I think it's really freaking immersion-breaking. Except if a player rushes through an area, but I believe that most BG3 players aren't playing in that fashion.
I think a lot of players, like me, like to examine the environments thoroughly, loot containers, etc., and during that longer time period it's really glaring how NPCs repeat the same lines again and again.
(Possible the devs and testers don't realize this, because I guess they have a tendency not to stick around in areas since they visited them ad nauseam.)