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Definitely not a waste of a spell slot. Its trading a magic missle of about 9 damage, with a raven that can fly to any opponent and have a 75% chance to blind them, which gives disadvantage to them, advantage to everyone in your party and makes it so they can't range attack. If your careful with it, you can get 10-20 attacks with it during a day.
So again, if the familiar was permanent, like if they died, they would need to be resurrected/revivified or one could go the whole spirit being route and just resummon them after a 'recovery period' of a few hours or after sleeping.
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, Lizard, Octopus, owl, Poisonous Snake, fish (quipper), rat, raven, Sea Horse, Spider, or Weasel. Appearing in an unoccupied space within range, the familiar has the Statistics of the chosen form, though it is a Celestial, fey, or fiend (your choice) instead of a beast.
Your familiar acts independently of you, but it always obeys your commands. In Combat, it rolls its own Initiative and acts on its own turn. A familiar can't Attack, but it can take other Actions as normal.
When the familiar drops to 0 Hit Points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any Special Senses that the familiar has. During this time, you are deaf and blind with regard to your own Senses.
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Finally, when you Cast a Spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its Reaction to deliver the spell when you cast it. If the spell requires an Attack roll, you use your Attack modifier for the roll.
Thank you for that. Some interesting points in the write-up, like the pocket dimension, the touch spell, the senses capability. Some good exploitable things one could use tactically assuming they are/will be implemented. Would still like to name the familiar, not sure if Larian will make them sentient to the point of being more useful than a tool, but we will see.
The scroll you find to summon the quasit "Shovel" gives me hope Larian might introduce summons that are more than meatshields or tools.
+2
Wizards got the short end of the stick with this design.