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I agree it would be nice if the companion were more of a party member than a spell, agreed. They should also be useful in combat, but not for the damage done. I remember earlier D&D (was it BG or NWN or what?) where the wolf was able to knock anything down every round, and that was a very strong ability.
My point with the combat usefulness kind of goes hand in hand with the second point about the animal companion mattering. If a wolf companion has 11 hp it's gonna die every single battle if you try to make it useful by attacking enemies, same for the 1 hp raven or 19 hp, 11 AC "tank" bear. I agree that they shouldn't be overpowered either (like an additional character) but if you send your animal companion to get oneshot immediately every battle (at least against higher lvl enemies) you aren't really being a good companion to it. And that makes it feel like they don't matter.
That patron would be furious for wasting that many imps on goblins. XD