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Also having sneak attack as an action is kinda dumb. It should just be automatic if an ally is within a certain distance of the enemy (5 ft as per D&D5e rules)
totally agree with the sneak attack thingy. not only is it unintuitive to use, it also obfuscates, when sneak attack is actually possible, because you could think, that you could always use it, if it's an ability button.
It's early access, they're likely working on balancing hiding as a bonus action and the like.
As for why sneak attack is a separate button: Multiple attacks.
In D&D 5e you can take the attack action with your main-hand dagger, hit, and choose not to sneak attack. Then, you can use your Bonus Action to make a second attack with your offhand weapon, this time activating your sneak attack. Making it a separate button is hopefully their early access solution to this problem.
and also, the imps have resistance to non-magical physical damage.
i also wondered why i made nearly no damage against them.
yeah how important is that choice really?
how often do you attack an enemy and choose not to sneak attack?
the other thing is, that now the rogue is also not sneak attacking on attacks of opportunity.
and that makes a huge difference, as much as the AI is walking around.
Totally right.
So it still needs some work
but that is the thing. you can sneak attack once per *turn*.
that means you could sneak attack on your turn and then sneak attack on somebody elses turn with an attack of opportunity.
and since enemies walk around like crazy, that would make a huge difference.